Свойство | Type | Description | |
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AnalyzeEntry | void | ||
GetBuoyancyInformation | void | ||
GetSamplingOrigin | void | ||
GetSubmergedHeight | float | ||
IDuringForcesUpdateable | void |
Méthode | Description | |
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FluidVolume ( Vector3 upVector, float gravity, List |
Creates a fluid volume.
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OnAdditionToSpace ( ISpace newSpace ) : void | ||
OnRemovalFromSpace ( ISpace oldSpace ) : void | ||
RecalculateBoundingBox ( ) : void |
Recalculates the bounding box of the fluid based on its depth, surface normal, and surface triangles.
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Méthode | Description | |
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AnalyzeEntry ( int i ) : void | ||
GetBuoyancyInformation ( |
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GetSamplingOrigin ( BoundingBox &entityBoundingBox, Vector3 &xSpacing, Vector3 &zSpacing, float &perColumnArea, Vector3 &origin ) : void | ||
GetSubmergedHeight ( |
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IDuringForcesUpdateable ( float dt ) : void |
Applies buoyancy forces to appropriate objects. Called automatically when needed by the owning Space.
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public FluidVolume ( Vector3 upVector, float gravity, List |
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upVector | Vector3 | Up vector of the fluid volume. |
gravity | float | Strength of gravity for the purposes of the fluid volume. |
surfaceTriangles | List |
List of triangles composing the surface of the fluid. Set up as a list of length 3 arrays of Vector3's. |
depth | float | Depth of the fluid back along the surface normal. |
fluidDensity | float | Density of the fluid represented in the volume. |
linearDamping | float | Fraction by which to reduce the linear momentum of floating objects each update, in addition to any of the body's own damping. |
angularDamping | float | Fraction by which to reduce the angular momentum of floating objects each update, in addition to any of the body's own damping. |
Résultat | System |
public OnAdditionToSpace ( ISpace newSpace ) : void | ||
newSpace | ISpace | |
Résultat | void |
public OnRemovalFromSpace ( ISpace oldSpace ) : void | ||
oldSpace | ISpace | |
Résultat | void |