C# Class ArcAnnihilation.Core

ファイルを表示 Open project: JumpAttacker/EnsageSharp Class Usage Examples

Public Properties

Property Type Description
Menu Ensage.Common.Menu.Menu

Private Properties

Property Type Description
AutoPush void
CheckForChangedHealth bool
CheckForPike bool
CloneUseHealItems void
ClosestToHero Hero
ClosestToMouse Hero
DoCombo void
DoCombo2 void
DoShit void
DrawEffects void
Drawing_OnDraw void
FastestKillable Hero
FlushEffect void
FlushEffectForDyingUnits void
Game_OnUpdate void
Game_OnWndProc void
GetClosestPoint System.Vector3
GetComboOrder uint
GetCurrentLane string
InitMenu void
InitOtherStuff void
IsAbilityEnable bool
IsItemEnable bool
ItemUsage bool
Link void
Orbwalk void
Player_OnExecuteAction void
Print void
PrintEncolored void
PrintError void
PrintInfo void
PrintSuccess void
SmartAttack void
SparkSpam void
SpellsUsage void
TryToDispell void

Public Methods

Method Description
Core ( ) : System
UnLink ( ) : void

Private Methods

Method Description
AutoPush ( Hero me ) : void
CheckForChangedHealth ( Unit me ) : bool
CheckForPike ( Hero me, Hero target, double distance, System.Item x ) : bool
CloneUseHealItems ( Hero clone, Hero me, float distance ) : void
ClosestToHero ( Hero source, float range = 600 ) : Hero
ClosestToMouse ( Hero source, float range = 600 ) : Hero
DoCombo ( Hero me, Hero target ) : void
DoCombo2 ( Hero me, Hero target ) : void
DoShit ( Unit hero, bool isTempest = false ) : void
DrawEffects ( System.Entity me, System.Entity target ) : void
Drawing_OnDraw ( EventArgs args ) : void
FastestKillable ( Hero source, float range = 600 ) : Hero
FlushEffect ( ) : void
FlushEffectForDyingUnits ( ) : void
Game_OnUpdate ( EventArgs args ) : void
Game_OnWndProc ( WndEventArgs args ) : void
GetClosestPoint ( string pos ) : System.Vector3
GetComboOrder ( System.Item y, bool byIllusion ) : uint
GetCurrentLane ( Unit me ) : string
InitMenu ( ) : void
InitOtherStuff ( ) : void
IsAbilityEnable ( string name, bool tempest = false, bool calcForPushing = false ) : bool
IsItemEnable ( string name, bool tempest = false ) : bool
ItemUsage ( Hero me, IEnumerable inv, Hero target, double distance, bool useBkb, bool byIllusion = false ) : bool
Link ( ) : void
Orbwalk ( Hero me, Unit target ) : void
Player_OnExecuteAction ( Player sender, ExecuteOrderEventArgs args ) : void
Print ( string toString, MessageType type = MessageType.ChatMessage, bool print = true ) : void
PrintEncolored ( string text, ConsoleColor color ) : void
PrintError ( string text ) : void
PrintInfo ( string text ) : void
PrintSuccess ( string text ) : void
SmartAttack ( Unit me, List myCreeps, Unit nearestTower, System.Vector3 pos ) : void
SparkSpam ( Hero me ) : void
SpellsUsage ( Hero me, Hero target, double distance, bool daggerIsReady, bool tempest ) : void
TryToDispell ( Hero me, List toList, bool both, bool main, bool tempest ) : void

Method Details

Core() public method

public Core ( ) : System
return System

UnLink() public method

public UnLink ( ) : void
return void

Property Details

Menu public_oe static_oe property

public static Menu,Ensage.Common.Menu Menu
return Ensage.Common.Menu.Menu