Method | Description | |
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AddComponent ( GameObject go, tk2dSpriteCollectionData, spriteCollection, int spriteId ) : tk2dSprite, |
Adds a tk2dSprite as a component to the gameObject passed in, setting up necessary parameters and building geometry. Convenience alias of tk2dBaseSprite.AddComponent
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Build ( ) : void | ||
CreateFromTexture ( |
Create a sprite (and gameObject) displaying the region of the texture specified. Use tk2dSpriteCollectionData.CreateFromTexture if you need to create a sprite collection with multiple sprites. Convenience alias of tk2dBaseSprite.CreateFromTexture
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ForceBuild ( ) : void |
Method | Description | |
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GetCurrentVertexCount ( ) : int | ||
OnDestroy ( ) : void | ||
UpdateColors ( ) : void | ||
UpdateColorsImpl ( ) : void | ||
UpdateGeometry ( ) : void | ||
UpdateGeometryImpl ( ) : void | ||
UpdateMaterial ( ) : void | ||
UpdateVertices ( ) : void | ||
UpdateVerticesImpl ( ) : void |
Method | Description | |
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Awake ( ) : void |
public static AddComponent ( GameObject go, tk2dSpriteCollectionData, spriteCollection, int spriteId ) : tk2dSprite, | ||
go | GameObject | |
spriteCollection | tk2dSpriteCollectionData, | |
spriteId | int | |
return | tk2dSprite, |
public static CreateFromTexture ( |
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texture | ||
size | tk2dRuntime | |
region | Rect | |
anchor | Vector2 | |
return | GameObject |