C# Class UnityEngine_SkinnedMeshRendererWrap, UnityHello

ファイルを表示 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
BakeMesh ( IntPtr L ) : int
GetBlendShapeWeight ( IntPtr L ) : int
SetBlendShapeWeight ( IntPtr L ) : int
_CreateUnityEngine_SkinnedMeshRenderer ( IntPtr L ) : int
get_bones ( IntPtr L ) : int
get_localBounds ( IntPtr L ) : int
get_quality ( IntPtr L ) : int
get_rootBone ( IntPtr L ) : int
get_sharedMesh ( IntPtr L ) : int
get_updateWhenOffscreen ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_bones ( IntPtr L ) : int
set_localBounds ( IntPtr L ) : int
set_quality ( IntPtr L ) : int
set_rootBone ( IntPtr L ) : int
set_sharedMesh ( IntPtr L ) : int
set_updateWhenOffscreen ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void