C# Class UnityEngine_AnimationStateWrap, UnityHello

ファイルを表示 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
AddMixingTransform ( IntPtr L ) : int
RemoveMixingTransform ( IntPtr L ) : int
_CreateUnityEngine_AnimationState ( IntPtr L ) : int
get_blendMode ( IntPtr L ) : int
get_clip ( IntPtr L ) : int
get_enabled ( IntPtr L ) : int
get_layer ( IntPtr L ) : int
get_length ( IntPtr L ) : int
get_name ( IntPtr L ) : int
get_normalizedSpeed ( IntPtr L ) : int
get_normalizedTime ( IntPtr L ) : int
get_speed ( IntPtr L ) : int
get_time ( IntPtr L ) : int
get_weight ( IntPtr L ) : int
get_wrapMode ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_blendMode ( IntPtr L ) : int
set_enabled ( IntPtr L ) : int
set_layer ( IntPtr L ) : int
set_name ( IntPtr L ) : int
set_normalizedSpeed ( IntPtr L ) : int
set_normalizedTime ( IntPtr L ) : int
set_speed ( IntPtr L ) : int
set_time ( IntPtr L ) : int
set_weight ( IntPtr L ) : int
set_wrapMode ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void