Property | Type | Description | |
---|---|---|---|
bioBrickBackground | string | ||
bioBrickTooltipPanel | TooltipPanel, | ||
deviceBackground | string | ||
deviceTooltipPanel | TooltipPanel, | ||
gameObjectName | string | ||
gameStateController | GameStateController, | ||
inputFiles | string[] | ||
uiCamera | Camera |
Method | Description | |
---|---|---|
displayTooltip ( ) : bool | ||
displayTooltip ( bool isOver, BioBrick, brick, Vector3 pos ) : bool | ||
displayTooltip ( bool isOver, Device, device, Vector3 pos ) : bool | ||
get ( ) : TooltipManager, | ||
getBioBrickBackground ( ) : string | ||
getDeviceBackground ( ) : string |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Start ( ) : void | ||
displayTooltip ( bool isOver, string code, Vector3 pos ) : bool | ||
fillInFieldsFromCode ( string code ) : bool | ||
getQuadrant ( Vector3 pos ) : Quadrant, | ||
loadDataIntoDico ( string inputFiles, TooltipInfo>.Dictionary |
||
retrieveFromDico ( string code ) : TooltipInfo, | ||
setPosition ( Vector3 pos ) : void | ||
setVarsFromTooltipPanel ( TooltipType type ) : void |
public static displayTooltip ( bool isOver, BioBrick, brick, Vector3 pos ) : bool | ||
isOver | bool | |
brick | BioBrick, | |
pos | Vector3 | |
return | bool |
public static displayTooltip ( bool isOver, Device, device, Vector3 pos ) : bool | ||
isOver | bool | |
device | Device, | |
pos | Vector3 | |
return | bool |
public static getBioBrickBackground ( ) : string | ||
return | string |
public static getDeviceBackground ( ) : string | ||
return | string |
public TooltipPanel, bioBrickTooltipPanel | ||
return | TooltipPanel, |
public GameStateController, gameStateController | ||
return | GameStateController, |