Property | Type | Description | |
---|---|---|---|
database | DatabaseSorcerer, | ||
soulShards | int |
Property | Type | Description | |
---|---|---|---|
fighter | Fighter, | ||
intelligence | int | ||
intelligencePerLvl | int | ||
spirit | int | ||
spiritPerLvl | int | ||
wisdom | int | ||
wisdomPerLvl | int |
Method | Description | |
---|---|---|
calculateNewPrimaryStats ( ) : void | ||
calculateSecondaryStats ( ) : void | ||
criticalHitCheck ( ) : bool | ||
gainSouls ( int souls ) : void | ||
getDamage ( ) : double | ||
getDamageCanMiss ( ) : double | ||
getFighter ( ) : Fighter, | ||
getIntelligence ( ) : int | ||
getSpirit ( ) : int | ||
getWisdom ( ) : int | ||
isDead ( ) : bool | ||
levelUp ( ) : void | ||
loseEnergy ( float energy ) : bool | ||
setIntelligence ( int iIntelligence ) : void | ||
setSpirit ( int iSpirit ) : void | ||
setWisdom ( int iWisdom ) : void |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
initializeMoney ( ) : void | ||
initializePrimaryStats ( ) : void | ||
sorcererStart ( ) : void | ||
sorcererUpdate ( ) : void |
public setIntelligence ( int iIntelligence ) : void | ||
iIntelligence | int | |
return | void |