Property | Type | Description | |
---|---|---|---|
guiInventory | GuiInventory, | ||
inventory | Inventory, | ||
isGrounded | bool |
Method | Description | |
---|---|---|
Dig ( Vector3 p ) : void | ||
GetDistanceToWall ( Vector3 pos, float moveX, float bodyDistances ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CastRay ( Vector2 origin, Vector2 direction ) : |
||
CheckCeiling ( Vector3 pos ) : Vector3 | ||
CheckFloorAndFall ( Vector3 pos ) : Vector3 | ||
CheckWallsAndSteps ( Vector3 pos, float moveX ) : Vector3 | ||
GetDistanceToCeiling ( ) : float | ||
GetDistanceToFloor ( Vector3 pos ) : float | ||
GetY_Chest ( Vector3 pos ) : float | ||
GetY_Feet ( Vector3 pos ) : float | ||
GetY_Neck ( Vector3 pos ) : float | ||
GetY_OverHead ( Vector3 pos ) : float | ||
TryWalk ( Vector3 pos, float moveX, bool stepUp ) : Vector3 |
public GetDistanceToWall ( Vector3 pos, float moveX, float bodyDistances ) : void | ||
pos | Vector3 | |
moveX | float | |
bodyDistances | float | |
return | void |