Property | Type | Description | |
---|---|---|---|
LoadingButton | GameObject | ||
StatusText | |||
verbose | bool |
Method | Description | |
---|---|---|
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
Start ( ) : void | ||
getAlpha ( ) : float | ||
getBadness ( ) : float | ||
getFeedback ( ) : double[] | ||
getQualityCh1 ( ) : float | ||
getQualityCh2 ( ) : float | ||
getSystemIsReady ( ) : bool | ||
initializeBuffer ( ) : void | ||
refreshClientAndServer ( ) : IEnumerator | ||
sendEvent ( string eventType, string eventData ) : void | ||
startServerAndAllClients ( ) : IEnumerator | ||
stopClientAndServer ( ) : IEnumerator |
Method | Description | |
---|---|---|
eventsAdded ( UnityBuffer _buffer, EventArgs e ) : void | ||
logStatus ( string status ) : void | ||
normalize ( float input, float limit ) : float |
public refreshClientAndServer ( ) : IEnumerator | ||
return | IEnumerator |
public sendEvent ( string eventType, string eventData ) : void | ||
eventType | string | |
eventData | string | |
return | void |
public startServerAndAllClients ( ) : IEnumerator | ||
return | IEnumerator |