C# Class FieldtripServicesInterfaceMain, buffer_bci

Inheritance: MonoBehaviour
ファイルを表示 Open project: jadref/buffer_bci

Public Properties

Property Type Description
LoadingButton GameObject
StatusText UnityEngine.UI.Text
verbose bool

Public Methods

Method Description
OnDisable ( ) : void
OnEnable ( ) : void
Start ( ) : void
getAlpha ( ) : float
getBadness ( ) : float
getFeedback ( ) : double[]
getQualityCh1 ( ) : float
getQualityCh2 ( ) : float
getSystemIsReady ( ) : bool
initializeBuffer ( ) : void
refreshClientAndServer ( ) : IEnumerator
sendEvent ( string eventType, string eventData ) : void
startServerAndAllClients ( ) : IEnumerator
stopClientAndServer ( ) : IEnumerator

Private Methods

Method Description
eventsAdded ( UnityBuffer _buffer, EventArgs e ) : void
logStatus ( string status ) : void
normalize ( float input, float limit ) : float

Method Details

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

Start() public method

public Start ( ) : void
return void

getAlpha() public method

public getAlpha ( ) : float
return float

getBadness() public method

public getBadness ( ) : float
return float

getFeedback() public method

public getFeedback ( ) : double[]
return double[]

getQualityCh1() public method

public getQualityCh1 ( ) : float
return float

getQualityCh2() public method

public getQualityCh2 ( ) : float
return float

getSystemIsReady() public method

public getSystemIsReady ( ) : bool
return bool

initializeBuffer() public method

public initializeBuffer ( ) : void
return void

refreshClientAndServer() public method

public refreshClientAndServer ( ) : IEnumerator
return IEnumerator

sendEvent() public method

public sendEvent ( string eventType, string eventData ) : void
eventType string
eventData string
return void

startServerAndAllClients() public method

public startServerAndAllClients ( ) : IEnumerator
return IEnumerator

stopClientAndServer() public method

public stopClientAndServer ( ) : IEnumerator
return IEnumerator

Property Details

LoadingButton public_oe property

public GameObject LoadingButton
return GameObject

StatusText public_oe property

public Text,UnityEngine.UI StatusText
return UnityEngine.UI.Text

verbose public_oe property

public bool verbose
return bool