Property | Type | Description | |
---|---|---|---|
beamColliderPrefab | GameObject | ||
bulletPrefab | Transform | ||
chargingBeamPrefab | ParticleSystem | ||
inPlane | bool | ||
irisOpen | bool |
Method | Description | |
---|---|---|
Shoot ( ) : IEnumerator | ||
Start ( ) : void | ||
Update ( ) : void | ||
fireTurret ( ) : void | ||
initStats ( ) : void |
Method | Description | |
---|---|---|
Beam ( ) : IEnumerator | ||
PlayBossFire ( ) : void | ||
chargedAnimation ( ) : void | ||
chargingAnimation ( ) : void | ||
fireBullet ( Vector3 startPosition, Quaternion startRotation, |
||
irisShieldAnimation ( float speed, float time ) : void | ||
modifyNames ( string chargingBeamName, string chargedBeamName ) : void | ||
turretAnimation ( int turretNumber ) : void | ||
universeN ( ) : int |
public ParticleSystem chargingBeamPrefab | ||
return | ParticleSystem |