C# Class DealDamage, Castle-Bashers

Inheritance: MonoBehaviour
ファイルを表示 Open project: DevelopersGuild/Castle-Bashers Class Usage Examples

Public Properties

Property Type Description
damagesEnemies bool
damagesPlayers bool
dmgAmount float
flinchPower int
hitAudio UnityEngine.AudioClip
isMagic bool

Public Methods

Method Description
GetDamageF ( ) : float
GetDamageI ( ) : int
OnTriggerEnter ( Collider col ) : void
Update ( ) : void
getDamage ( ) : float
setDamage ( float i ) : void

Method Details

GetDamageF() public method

public GetDamageF ( ) : float
return float

GetDamageI() public method

public GetDamageI ( ) : int
return int

OnTriggerEnter() public method

public OnTriggerEnter ( Collider col ) : void
col Collider
return void

Update() public method

public Update ( ) : void
return void

getDamage() public method

public getDamage ( ) : float
return float

setDamage() public method

public setDamage ( float i ) : void
i float
return void

Property Details

damagesEnemies public_oe property

public bool damagesEnemies
return bool

damagesPlayers public_oe property

public bool damagesPlayers
return bool

dmgAmount public_oe property

public float dmgAmount
return float

flinchPower public_oe property

public int flinchPower
return int

hitAudio public_oe property

public AudioClip,UnityEngine hitAudio
return UnityEngine.AudioClip

isMagic public_oe property

public bool isMagic
return bool