Property | Type | Description | |
---|---|---|---|
characterScript | Character, | ||
energyInPreviousFrame | double | ||
healthInPreviousFrame | double |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void | ||
setCharacterScript ( ) : void | ||
watchCharacterEnergy ( ) : void | ||
watchCharacterHealth ( ) : void |
Method | Description | |
---|---|---|
attackWithActiveSkill ( string attackName ) : void | ||
changeEnergyPoints ( string energyValue ) : void | ||
changeHealthPoints ( string healthValue ) : void | ||
onAttackTriggered ( string attackName ) : void | ||
onEnergyPointsChanged ( double energyValue ) : void | ||
onHealthPointsChanged ( double healthValue ) : void | ||
onIdleTriggered ( ) : void | ||
onPauseGame ( ) : void | ||
onRunTriggered ( ) : void | ||
togglePauseGame ( ) : void | ||
triggerIdleAnim ( ) : void | ||
triggerRunAnim ( ) : void |
protected abstract setCharacterScript ( ) : void | ||
return | void |