C# Class BodyFlow, TWI_Repo

Creates a constant "flow" throughout the body that recognizes the area of the body the ship is in and exerts a constant physical force to move the ship along the body with blood. Paired with Currently named "SubControl.cs" script that is the movement script for the ship.
Inheritance: MonoBehaviour
ファイルを表示 Open project: justcollins/TWI_Repo Class Usage Examples

Public Properties

Property Type Description
activeEnv GameObject[]
blood float
currentZone GameObject
fogColor Color
fogDensity float
lightAngle float
lightIntensity float
lightRange float
myShip SubControl,
oxygenChange float
pressureChange float
shipCol Collider

Public Methods

Method Description
OnTriggerEnter ( Collider other ) : void
Start ( ) : void

Method Details

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other Collider
return void

Start() public method

public Start ( ) : void
return void

Property Details

activeEnv public_oe property

public GameObject[] activeEnv
return GameObject[]

blood public_oe property

public float blood
return float

currentZone public_oe property

public GameObject currentZone
return GameObject

fogColor public_oe property

public Color fogColor
return Color

fogDensity public_oe property

public float fogDensity
return float

lightAngle public_oe property

public float lightAngle
return float

lightIntensity public_oe property

public float lightIntensity
return float

lightRange public_oe property

public float lightRange
return float

myShip public_oe property

public SubControl, myShip
return SubControl,

oxygenChange public_oe property

public float oxygenChange
return float

pressureChange public_oe property

public float pressureChange
return float

shipCol public_oe property

public Collider shipCol
return Collider