Name |
Description |
AABBTree |
This class holds the various distance field primitives inside an AABBTree Each primitive is encompassed in an AABB, primitive groups are formed and stored in a larger encompassing AABB until all groups have been stored in the root AABB Implementation was shamelessly stolen from box2D since I don't want to lose time with this awful structure... |
AABBTree.AABB |
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AABBTree.Node |
|
CameraManipulator |
This is a little camera manipulator helper that you can bind to a control Use left button to rotate, middle to pan and right/wheel to zoom Use Shift to switch to "Unreal Editor first person mode" |
Form1 |
|
Form1.CB_Camera |
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Form1.CB_PhotonShooterInput |
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Form1.CB_Render |
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Form1.CB_SplatPhoton |
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Form1.SB_Photon |
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Octree |
This class builds an octree from an AABB tree of distance field primitives and holds the methods to query boundary octree cells |
Octree.Cell |
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Program |
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ViewportPanel |
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