Name |
Description |
AnimatedSkeleton |
|
Bone |
|
Clock |
A mechanism for tracking elapsed time. |
ColorHelper |
|
DefaultVisual |
Provides a default visual representation of an element, to be used when no element-specific visual representation is available. |
DeviceContext9 |
Provides creation and management functionality for a Direct3D9 rendering device and related objects. |
DeviceSettings9 |
Settings used to initialize a Direct3D9 device. |
Effect |
|
Element |
Provides basic logical UI component functionality. |
GlobalRenderSettings |
|
IndexList |
|
Mesh |
|
Pgrp |
|
PixelShaderInfo |
|
PreviewAnimatedSkeleton |
|
PreviewModel |
|
PreviewSkeleton |
|
Sample |
Implements core application logic of a SlimDX sample. The Sample class provides a minimal wrapper around window setup, user interaction, and OS-level details, but provides very little abstraction of the underlying DirectX functionality. The reason for this is that the purpose of a SlimDX sample is to illustrate how a particular technique might be implemented using SlimDX; providing high level rendering abstractions in the sample framework simplify obfuscates that. A sample is implemented by overriding various base class methods (those prefixed with "on"). |
SampleConfiguration |
Describes the desired application configuration of a SlimDX sample. |
ShaderInfo |
|
ShaderManager |
|
SkeletonExtension |
|
SubModel |
|
Text |
Defines the interface required to specify an element's visual representation. |
TextureHolder |
|
TextureManager |
|
UserInterface |
Encapsulates logical user interface state. |
UserInterfaceRenderer |
Provides baseline functionality for rendering a user interface. |
UserInterfaceRenderer9 |
Provides functionality to render a user interface using Direct3D9. |
VertexShaderInfo |
|