Name |
Description |
Editor |
|
FileHandling |
|
Form1 |
|
Form1.MarqueeData |
|
GraphicsDeviceControlMiniMap |
Custom control uses the XNA Framework GraphicsDevice to render onto a Windows Form. Derived classes can override the Initialize and Draw methods to add their own drawing code. |
GraphicsDeviceService |
Helper class responsible for creating and managing the GraphicsDevice. All GraphicsDeviceControl instances share the same GraphicsDeviceService, so even though there can be many controls, there will only ever be a single underlying GraphicsDevice. This implements the standard IGraphicsDeviceService interface, which provides notification events for when the device is reset or disposed. |
GraphicsDeviceServiceMiniMap |
Helper class responsible for creating and managing the GraphicsDevice. All GraphicsDeviceControl instances share the same GraphicsDeviceService, so even though there can be many controls, there will only ever be a single underlying GraphicsDevice. This implements the standard IGraphicsDeviceService interface, which provides notification events for when the device is reset or disposed. |
MainWindow |
Interaction logic for MainWindow.xaml |
OptionsPannel |
Interaction logic for OptionsPannel.xaml |
Program |
|