Property | Type | Description | |
---|---|---|---|
CopyCard | |||
CopyPiece | PieceModel | ||
GetCurrent | |||
addGenericHistory | void | ||
onPieceAttacked | void | ||
onPieceBuff | void | ||
onPieceHealthChanged | void | ||
onQpc | void | ||
onSpawnPiece | void | ||
onSpellPlayed | void | ||
onTurnEnd | void | ||
pushHistory | IEnumerator |
Method | Description | |
---|---|---|
OnRegister ( ) : void | ||
onArmor ( |
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onAttrChange ( |
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onCharmed ( |
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onCode ( |
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onDestroyed ( |
||
onRemove ( ) : void | ||
onStatusChange ( |
||
onTransformed ( |
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onUnsummon ( |
Method | Description | |
---|---|---|
CopyCard ( |
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CopyPiece ( PieceModel src ) : PieceModel | ||
GetCurrent ( int activatingPieceId, HistoryItemType type, int player ) : |
Get or create the current history item for the activating piece Id which the history items are grouped by If one doesn't exist, create it with the player and type passed
|
|
addGenericHistory ( int pieceId, int activatingPieceId ) : void | ||
onPieceAttacked ( |
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onPieceBuff ( |
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onPieceHealthChanged ( |
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onQpc ( int t ) : void | ||
onSpawnPiece ( |
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onSpellPlayed ( |
||
onTurnEnd ( |
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pushHistory ( List |
public onArmor ( |
||
m | ||
return | void |
public onAttrChange ( |
||
m | ||
return | void |
public onCharmed ( |
||
m | ||
return | void |
public onCode ( |
||
m | ||
k | ||
return | void |
public onDestroyed ( |
||
m | ||
k | ||
return | void |
public onStatusChange ( |
||
m | ||
return | void |
public onTransformed ( |
||
m | ||
return | void |
public onUnsummon ( |
||
m | ||
return | void |