Method | Description | |
---|---|---|
Draw ( |
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GetLight ( ) : Color | ||
InDrawRange ( |
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MoonlordExplosion ( Texture2D pieceTexture, Vector2 centerPos, int frameSpeed ) : Microsoft.Xna.Framework | ||
Update ( ) : void |
public Draw ( |
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sp | ||
return | void |
public InDrawRange ( |
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playerScreen | ||
return | bool |
public MoonlordExplosion ( Texture2D pieceTexture, Vector2 centerPos, int frameSpeed ) : Microsoft.Xna.Framework | ||
pieceTexture | Texture2D | |
centerPos | Vector2 | |
frameSpeed | int | |
return | Microsoft.Xna.Framework |