Property | Type | Description | |
---|---|---|---|
ambience | UnityEngine.AudioClip[] | ||
ambienceFadeTime | float | ||
ambienceSound | |||
gunshots | UnityEngine.AudioClip[] | ||
sfx | UnityEngine.AudioClip[] | ||
walks | UnityEngine.AudioClip[] |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
ChangeAmbienceVolume ( ) : void | ||
ChangeMasterVolume ( ) : void | ||
ChangeSFXVolume ( ) : void | ||
ContinueAllAudio ( ) : void | ||
GetAmbienceSound ( ) : |
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GetAmbientSound ( int index ) : |
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GetGunSound ( int index ) : |
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GetSFXSound ( int index ) : |
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GetWalkSound ( int index ) : |
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PauseAllButAmbience ( ) : void | ||
SetAmbience ( |
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Start ( ) : void | ||
StopAllAudio ( ) : void |
Method | Description | |
---|---|---|
ChangeMasterVolume ( float highVolume ) : void | ||
CheckSoundsHigh ( ) : void | ||
NullTest ( |
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NullTest ( |
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WaitTime ( float time, |
public GetAmbienceSound ( ) : |
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return |
public GetAmbientSound ( int index ) : |
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index | int | |
return |
public GetGunSound ( int index ) : |
||
index | int | |
return |
public GetSFXSound ( int index ) : |
||
index | int | |
return |
public GetWalkSound ( int index ) : |
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index | int | |
return |
public SetAmbience ( |
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amb | ||
return | void |
public AudioSource,UnityEngine ambienceSound | ||
return |