Property | Type | Description | |
---|---|---|---|
animatorEnabled | bool | ||
baseHipsBasis | Matrix3x3 | ||
baseHipsPos | |||
bodyIK | BodyIK | ||
continuousSolverEnabled | bool | ||
debugData | DebugData | ||
defaultRootBasis | Matrix3x3 | ||
defaultRootBasisInv | Matrix3x3 | ||
defaultRootPosition | |||
defaultRootRotation | |||
headIK | HeadIK | ||
limbIK | LimbIK | ||
resetTransforms | bool | ||
shoulderDirYAsNeck | int |
Method | Description | |
---|---|---|
AddDebugPoint ( |
||
AddDebugPoint ( |
||
AddDebugPoint ( |
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ClearDegugPoints ( ) : void | ||
UpdateDebugValue ( string name, bool &v ) : void | ||
UpdateDebugValue ( string name, float &v ) : void | ||
UpdateDebugValue ( string name, int &v ) : void |
public Vector3,UnityEngine defaultRootPosition | ||
return |
public Quaternion,UnityEngine defaultRootRotation | ||
return |