C# Class SA.FullBodyIK.InternalValues

Show file Open project: Stereoarts/SAFullBodyIK

Public Properties

Property Type Description
animatorEnabled bool
baseHipsBasis Matrix3x3
baseHipsPos UnityEngine.Vector3
bodyIK BodyIK
continuousSolverEnabled bool
debugData DebugData
defaultRootBasis Matrix3x3
defaultRootBasisInv Matrix3x3
defaultRootPosition UnityEngine.Vector3
defaultRootRotation UnityEngine.Quaternion
headIK HeadIK
limbIK LimbIK
resetTransforms bool
shoulderDirYAsNeck int

Private Methods

Method Description
AddDebugPoint ( Vector3 pos ) : void
AddDebugPoint ( Vector3 pos, Color color ) : void
AddDebugPoint ( Vector3 pos, Color color, float size ) : void
ClearDegugPoints ( ) : void
UpdateDebugValue ( string name, bool &v ) : void
UpdateDebugValue ( string name, float &v ) : void
UpdateDebugValue ( string name, int &v ) : void

Property Details

animatorEnabled public property

public bool animatorEnabled
return bool

baseHipsBasis public property

public Matrix3x3 baseHipsBasis
return Matrix3x3

baseHipsPos public property

public Vector3,UnityEngine baseHipsPos
return UnityEngine.Vector3

bodyIK public property

public BodyIK bodyIK
return BodyIK

continuousSolverEnabled public property

public bool continuousSolverEnabled
return bool

debugData public property

public DebugData debugData
return DebugData

defaultRootBasis public property

public Matrix3x3 defaultRootBasis
return Matrix3x3

defaultRootBasisInv public property

public Matrix3x3 defaultRootBasisInv
return Matrix3x3

defaultRootPosition public property

public Vector3,UnityEngine defaultRootPosition
return UnityEngine.Vector3

defaultRootRotation public property

public Quaternion,UnityEngine defaultRootRotation
return UnityEngine.Quaternion

headIK public property

public HeadIK headIK
return HeadIK

limbIK public property

public LimbIK limbIK
return LimbIK

resetTransforms public property

public bool resetTransforms
return bool

shoulderDirYAsNeck public property

public int shoulderDirYAsNeck
return int