Property | Type | Description | |
---|---|---|---|
OrderByLowestHealth | int>.Func | ||
SelectFirstAgent | string | ||
SelectNearestAgent | string |
Method | Description | |
---|---|---|
AddDronePriorityTarget ( |
||
AddDronePriorityTargets ( IEnumerable |
||
AddDronePriorityTargetsByName ( string stringEntitiesToAdd ) : void | ||
AddPrimaryWeaponPriorityTarget ( |
||
AddPrimaryWeaponPriorityTargets ( IEnumerable |
||
AddPrimaryWeaponPriorityTargetsByName ( string stringEntitiesToAdd ) : void | ||
AddWarpScramblerByName ( string stringEntitiesToAdd, int numberToIgnore, bool notTheClosest = false ) : void | ||
AddWebifierByName ( string stringEntitiesToAdd, int numberToIgnore, bool notTheClosest = false ) : void | ||
BookmarkById ( long bookmarkId ) : DirectEve.DirectBookmark |
Return a bookmark by id
|
|
BookmarksByLabel ( string label ) : List |
Returns bookmarks that start with the supplied label
|
|
BookmarksThatContain ( string label ) : List |
Returns bookmarks that contain the supplied label anywhere in the title
|
|
Cache ( ) : System | ||
CheckCargoForItem ( int typeIdToFind, int quantityToFind ) : DirectEve.DirectItem | ||
CheckForPrimaryWeaponPriorityTargetsInOrder ( |
||
CheckifRouteIsAllHighSec ( ) : bool | ||
ClearPerPocketCache ( ) : void | ||
CloseAmmoHangar ( string module ) : bool | ||
CloseCargoHold ( string module ) : bool | ||
CloseCorpHangar ( string module, string window ) : bool | ||
CloseDroneBay ( string module ) : bool | ||
CloseFittingManager ( string module ) : bool | ||
CloseItemsHangar ( string module ) : bool | ||
CloseLPStore ( string module ) : bool | ||
CloseLootContainer ( string module ) : bool | ||
CloseLootHangar ( string module ) : bool | ||
CloseMarket ( string module ) : bool | ||
ClosePrimaryInventoryWindow ( string module ) : bool | ||
CloseShipsHangar ( string module ) : bool | ||
CreateBookmark ( string label ) : void |
Create a bookmark
|
|
CurrentWeaponTarget ( ) : |
||
DebugInventoryWindows ( string module ) : bool | ||
DeleteBookmarksOnGrid ( string module ) : bool | ||
DeleteUselessSalvageBookmarks ( string module ) : bool | ||
DirecteveDispose ( ) : void | ||
DistanceBetween2Entities ( DirectEve.DirectEntity entity1, DirectEve.DirectEntity entity2 ) : double |
Calculate distance between 2 entities
|
|
DistanceFromEntity ( double x, double y, double z, DirectEve.DirectEntity entity ) : double |
Calculate distance from entity
|
|
DistanceFromMe ( double x, double y, double z ) : double |
Calculate distance from me
|
|
DoWeCurrentlyHaveTurretsMounted ( ) : bool | ||
EntitiesByName ( string nameToSearchFor, IEnumerable |
Return entities by name
|
|
EntitiesByPartialName ( string nameToSearchFor ) : IEnumerable |
||
EntitiesThatContainTheName ( string label ) : IEnumerable |
Return entities that contain the name
|
|
EntityById ( long id ) : |
Return a cached entity by Id
|
|
EntityByName ( string name ) : |
Return entity by name
|
|
FilterPath ( string path ) : string | ||
FindCurrentTarget ( ) : EntityCache | ||
FindDronePriorityTarget ( EntityCache currentTarget, DronePriority priorityType, bool AddECMTypeToDronePriorityTargetList, double Distance, bool FindAUnTargetedEntity = true ) : EntityCache | ||
FindPrimaryWeaponPriorityTarget ( EntityCache currentTarget, PrimaryWeaponPriority priorityType, bool AddECMTypeToPrimaryWeaponPriorityTargetList, double Distance, bool FindAUnTargetedEntity = true ) : EntityCache | ||
GateInGrid ( ) : bool | ||
GetAgentMission ( long agentId, bool ForceUpdate ) : DirectAgentMission |
Returns the mission for a specific agent
|
|
GetBestDroneTarget ( double distance, bool highValueFirst, string callingroutine, List |
||
GetBestPrimaryWeaponTarget ( double distance, bool lowValueFirst, string callingroutine, List |
Return the best possible target (based on current target, distance and low value first)
|
|
GetCorpAmmoHangarID ( ) : bool | ||
GetCorpLootHangarID ( ) : bool | ||
GetMissionBookmark ( long agentId, string startsWith ) : DirectAgentMissionBookmark |
Returns the first mission bookmark that starts with a certain string
|
|
GetWindowByCaption ( string caption ) : DirectWindow | ||
GetWindowByName ( string name ) : DirectWindow | ||
InvalidateCache ( ) : void |
Invalidate the cached items
|
|
IsApproaching ( long EntityWeWantToBeApproaching ) : bool | ||
IsApproachingOrOrbiting ( long EntityWeWantToBeApproachingOrOrbiting ) : bool | ||
IsOrbiting ( long EntityWeWantToBeOrbiting ) : bool | ||
IterateInvTypes ( string module ) : void | ||
IterateShipTargetValues ( string module ) : void | ||
IterateUnloadLootTheseItemsAreLootItems ( string module ) : void | ||
ListInvTree ( string module ) : bool | ||
LoadMissionActions ( long agentId, int pocketId, bool missionMode ) : IEnumerable |
Loads mission objectives from XML file
|
|
LocalSafe ( int maxBad, double stand ) : bool | ||
MaskedID ( long ID ) : string | ||
OpenAgentWindow ( string module ) : bool | ||
OpenAndSelectInvItem ( string module, long id ) : bool | ||
OpenContainerInSpace ( string module, EntityCache containerToOpen ) : bool | ||
OpenCorpBookmarkHangar ( string module ) : bool | ||
OpenDroneBay ( string module ) : bool | ||
OpenInventoryWindow ( string module ) : bool | ||
OpenJournalWindow ( string module ) : bool | ||
OpenMarket ( string module ) : bool | ||
OpenOreHold ( string module ) : bool | ||
OpenShipsHangar ( string module ) : bool | ||
RandomNumber ( int min, int max ) : int | ||
ReadyHighTierLootContainer ( string module ) : bool | ||
ReadyItemsHangarAsAmmoHangar ( string module ) : bool | ||
ReadyItemsHangarAsLootHangar ( string module ) : bool | ||
ReadyItemsHangarSingleInstance ( string module ) : bool | ||
RefreshMissionItems ( long agentId ) : void |
Refresh the mission items
|
|
RemoveDronePriorityTargets ( List |
Remove targets from priority list
|
|
RemovePrimaryWeaponPriorityTargets ( List |
Remove targets from priority list
|
|
RemovePrimaryWeaponPriorityTargetsByName ( string stringEntitiesToRemove ) : void | ||
RemovedDronePriorityTargetsByName ( string stringEntitiesToRemove ) : void | ||
RepairDrones ( string module ) : bool | ||
RepairItems ( string module ) : bool | ||
SetmissionXmlPath ( string missionName ) : void | ||
SortCorpLootHangar ( string module ) : bool | ||
SortLootHangar ( string module ) : bool | ||
StackAmmoHangar ( string module ) : bool | ||
StackCargoHold ( string module ) : bool | ||
StackCorpAmmoHangar ( string module ) : bool | ||
StackCorpLootHangar ( string module ) : bool | ||
StackHighTierLootContainer ( string module ) : bool | ||
StackItemsHangarAsAmmoHangar ( string module ) : bool | ||
StackItemsHangarAsLootHangar ( string module ) : bool | ||
StackLootContainer ( string module ) : bool | ||
StackLootHangar ( string module ) : bool | ||
StackShipsHangar ( string module ) : bool | ||
StargateByName ( string locationName ) : EntityCache | ||
StationByName ( string stationName ) : EntityCache | ||
SwitchAgent ( ) : string | ||
__GetBestDroneTargets ( double distance, IEnumerable |
||
__GetBestWeaponTargets ( double distance, IEnumerable |
Method | Description | |
---|---|---|
OrderByLowestHealth ( ) : int>.Func |
||
SelectFirstAgent ( ) : string | ||
SelectNearestAgent ( ) : string |
public AddDronePriorityTarget ( |
||
ewarEntity | ||
priority | DronePriority | |
module | string | |
AddEwarTypeToPriorityTargetList | bool | |
return | void |
public AddDronePriorityTargets ( IEnumerable |
||
ewarEntities | IEnumerable |
|
priority | DronePriority | |
module | string | |
AddEwarTypeToPriorityTargetList | bool | |
return | void |
public AddDronePriorityTargetsByName ( string stringEntitiesToAdd ) : void | ||
stringEntitiesToAdd | string | |
return | void |
public AddPrimaryWeaponPriorityTarget ( |
||
ewarEntity | ||
priority | PrimaryWeaponPriority | |
module | string | |
AddEwarTypeToPriorityTargetList | bool | |
return | void |
public AddPrimaryWeaponPriorityTargets ( IEnumerable |
||
ewarEntities | IEnumerable |
|
priority | PrimaryWeaponPriority | |
module | string | |
AddEwarTypeToPriorityTargetList | bool | |
return | void |
public AddPrimaryWeaponPriorityTargetsByName ( string stringEntitiesToAdd ) : void | ||
stringEntitiesToAdd | string | |
return | void |
public AddWarpScramblerByName ( string stringEntitiesToAdd, int numberToIgnore, bool notTheClosest = false ) : void | ||
stringEntitiesToAdd | string | |
numberToIgnore | int | |
notTheClosest | bool | |
return | void |
public AddWebifierByName ( string stringEntitiesToAdd, int numberToIgnore, bool notTheClosest = false ) : void | ||
stringEntitiesToAdd | string | |
numberToIgnore | int | |
notTheClosest | bool | |
return | void |
public BookmarkById ( long bookmarkId ) : DirectEve.DirectBookmark | ||
bookmarkId | long | |
return | DirectEve.DirectBookmark |
public BookmarksByLabel ( string label ) : List |
||
label | string | |
return | List |
public BookmarksThatContain ( string label ) : List |
||
label | string | |
return | List |
public CheckCargoForItem ( int typeIdToFind, int quantityToFind ) : DirectEve.DirectItem | ||
typeIdToFind | int | |
quantityToFind | int | |
return | DirectEve.DirectItem |
public CheckForPrimaryWeaponPriorityTargetsInOrder ( |
||
currentTarget | ||
distance | double | |
return | bool |
public CloseAmmoHangar ( string module ) : bool | ||
module | string | |
return | bool |
public CloseCargoHold ( string module ) : bool | ||
module | string | |
return | bool |
public CloseCorpHangar ( string module, string window ) : bool | ||
module | string | |
window | string | |
return | bool |
public CloseDroneBay ( string module ) : bool | ||
module | string | |
return | bool |
public CloseFittingManager ( string module ) : bool | ||
module | string | |
return | bool |
public CloseItemsHangar ( string module ) : bool | ||
module | string | |
return | bool |
public CloseLootContainer ( string module ) : bool | ||
module | string | |
return | bool |
public CloseLootHangar ( string module ) : bool | ||
module | string | |
return | bool |
public ClosePrimaryInventoryWindow ( string module ) : bool | ||
module | string | |
return | bool |
public CloseShipsHangar ( string module ) : bool | ||
module | string | |
return | bool |
public CreateBookmark ( string label ) : void | ||
label | string | |
return | void |
public DebugInventoryWindows ( string module ) : bool | ||
module | string | |
return | bool |
public DeleteBookmarksOnGrid ( string module ) : bool | ||
module | string | |
return | bool |
public DeleteUselessSalvageBookmarks ( string module ) : bool | ||
module | string | |
return | bool |
public DistanceBetween2Entities ( DirectEve.DirectEntity entity1, DirectEve.DirectEntity entity2 ) : double | ||
entity1 | DirectEve.DirectEntity | |
entity2 | DirectEve.DirectEntity | |
return | double |
public DistanceFromEntity ( double x, double y, double z, DirectEve.DirectEntity entity ) : double | ||
x | double | |
y | double | |
z | double | |
entity | DirectEve.DirectEntity | |
return | double |
public DistanceFromMe ( double x, double y, double z ) : double | ||
x | double | |
y | double | |
z | double | |
return | double |
public DoWeCurrentlyHaveTurretsMounted ( ) : bool | ||
return | bool |
public EntitiesByName ( string nameToSearchFor, IEnumerable |
||
nameToSearchFor | string | |
EntitiesToLookThrough | IEnumerable |
|
return | IEnumerable |
public EntitiesByPartialName ( string nameToSearchFor ) : IEnumerable |
||
nameToSearchFor | string | |
return | IEnumerable |
public EntitiesThatContainTheName ( string label ) : IEnumerable |
||
label | string | |
return | IEnumerable |
public EntityByName ( string name ) : |
||
name | string | |
return |
public FindDronePriorityTarget ( EntityCache currentTarget, DronePriority priorityType, bool AddECMTypeToDronePriorityTargetList, double Distance, bool FindAUnTargetedEntity = true ) : EntityCache | ||
currentTarget | EntityCache | |
priorityType | DronePriority | |
AddECMTypeToDronePriorityTargetList | bool | |
Distance | double | |
FindAUnTargetedEntity | bool | |
return | EntityCache |
public FindPrimaryWeaponPriorityTarget ( EntityCache currentTarget, PrimaryWeaponPriority priorityType, bool AddECMTypeToPrimaryWeaponPriorityTargetList, double Distance, bool FindAUnTargetedEntity = true ) : EntityCache | ||
currentTarget | EntityCache | |
priorityType | PrimaryWeaponPriority | |
AddECMTypeToPrimaryWeaponPriorityTargetList | bool | |
Distance | double | |
FindAUnTargetedEntity | bool | |
return | EntityCache |
public GetAgentMission ( long agentId, bool ForceUpdate ) : DirectAgentMission | ||
agentId | long | |
ForceUpdate | bool | |
return | DirectAgentMission |
public GetBestDroneTarget ( double distance, bool highValueFirst, string callingroutine, List |
||
distance | double | |
highValueFirst | bool | |
callingroutine | string | |
_potentialTargets | List |
|
return | bool |
public GetBestPrimaryWeaponTarget ( double distance, bool lowValueFirst, string callingroutine, List |
||
distance | double | |
lowValueFirst | bool | |
callingroutine | string | |
_potentialTargets | List |
|
return | bool |
public GetMissionBookmark ( long agentId, string startsWith ) : DirectAgentMissionBookmark | ||
agentId | long | |
startsWith | string | |
return | DirectAgentMissionBookmark |
public GetWindowByCaption ( string caption ) : DirectWindow | ||
caption | string | |
return | DirectWindow |
public GetWindowByName ( string name ) : DirectWindow | ||
name | string | |
return | DirectWindow |
public IsApproaching ( long EntityWeWantToBeApproaching ) : bool | ||
EntityWeWantToBeApproaching | long | |
return | bool |
public IsApproachingOrOrbiting ( long EntityWeWantToBeApproachingOrOrbiting ) : bool | ||
EntityWeWantToBeApproachingOrOrbiting | long | |
return | bool |
public IsOrbiting ( long EntityWeWantToBeOrbiting ) : bool | ||
EntityWeWantToBeOrbiting | long | |
return | bool |
public IterateInvTypes ( string module ) : void | ||
module | string | |
return | void |
public IterateShipTargetValues ( string module ) : void | ||
module | string | |
return | void |
public IterateUnloadLootTheseItemsAreLootItems ( string module ) : void | ||
module | string | |
return | void |
public LoadMissionActions ( long agentId, int pocketId, bool missionMode ) : IEnumerable |
||
agentId | long | |
pocketId | int | |
missionMode | bool | |
return | IEnumerable |
public LocalSafe ( int maxBad, double stand ) : bool | ||
maxBad | int | |
stand | double | |
return | bool |
public OpenAgentWindow ( string module ) : bool | ||
module | string | |
return | bool |
public OpenAndSelectInvItem ( string module, long id ) : bool | ||
module | string | |
id | long | |
return | bool |
public OpenContainerInSpace ( string module, EntityCache containerToOpen ) : bool | ||
module | string | |
containerToOpen | EntityCache | |
return | bool |
public OpenCorpBookmarkHangar ( string module ) : bool | ||
module | string | |
return | bool |
public OpenInventoryWindow ( string module ) : bool | ||
module | string | |
return | bool |
public OpenJournalWindow ( string module ) : bool | ||
module | string | |
return | bool |
public OpenShipsHangar ( string module ) : bool | ||
module | string | |
return | bool |
public RandomNumber ( int min, int max ) : int | ||
min | int | |
max | int | |
return | int |
public ReadyHighTierLootContainer ( string module ) : bool | ||
module | string | |
return | bool |
public ReadyItemsHangarAsAmmoHangar ( string module ) : bool | ||
module | string | |
return | bool |
public ReadyItemsHangarAsLootHangar ( string module ) : bool | ||
module | string | |
return | bool |
public ReadyItemsHangarSingleInstance ( string module ) : bool | ||
module | string | |
return | bool |
public RefreshMissionItems ( long agentId ) : void | ||
agentId | long | |
return | void |
public RemoveDronePriorityTargets ( List |
||
targets | List |
|
return | bool |
public RemovePrimaryWeaponPriorityTargets ( List |
||
targets | List |
|
return | bool |
public RemovePrimaryWeaponPriorityTargetsByName ( string stringEntitiesToRemove ) : void | ||
stringEntitiesToRemove | string | |
return | void |
public RemovedDronePriorityTargetsByName ( string stringEntitiesToRemove ) : void | ||
stringEntitiesToRemove | string | |
return | void |
public SetmissionXmlPath ( string missionName ) : void | ||
missionName | string | |
return | void |
public SortCorpLootHangar ( string module ) : bool | ||
module | string | |
return | bool |
public SortLootHangar ( string module ) : bool | ||
module | string | |
return | bool |
public StackAmmoHangar ( string module ) : bool | ||
module | string | |
return | bool |
public StackCargoHold ( string module ) : bool | ||
module | string | |
return | bool |
public StackCorpAmmoHangar ( string module ) : bool | ||
module | string | |
return | bool |
public StackCorpLootHangar ( string module ) : bool | ||
module | string | |
return | bool |
public StackHighTierLootContainer ( string module ) : bool | ||
module | string | |
return | bool |
public StackItemsHangarAsAmmoHangar ( string module ) : bool | ||
module | string | |
return | bool |
public StackItemsHangarAsLootHangar ( string module ) : bool | ||
module | string | |
return | bool |
public StackLootContainer ( string module ) : bool | ||
module | string | |
return | bool |
public StackLootHangar ( string module ) : bool | ||
module | string | |
return | bool |
public StackShipsHangar ( string module ) : bool | ||
module | string | |
return | bool |
public StargateByName ( string locationName ) : EntityCache | ||
locationName | string | |
return | EntityCache |
public StationByName ( string stationName ) : EntityCache | ||
stationName | string | |
return | EntityCache |
public __GetBestDroneTargets ( double distance, IEnumerable |
||
distance | double | |
_potentialTargets | IEnumerable |
|
return | IEnumerable |
public __GetBestWeaponTargets ( double distance, IEnumerable |
||
distance | double | |
_potentialTargets | IEnumerable |
|
return | IEnumerable |
public float AgentCorpEffectiveStandingtoMe | ||
return | float |
public string AgentEffectiveStandingtoMeText | ||
return | string |
public float AgentFactionEffectiveStandingtoMe | ||
return | float |
public DateTime,System EnteredCloseQuestor_DateTime | ||
return | System.DateTime |
public Dictionary |
||
return | bool>.Dictionary |
public Dictionary |
||
return | bool>.Dictionary |
public Dictionary |
||
return | bool>.Dictionary |
public Dictionary |
||
return | bool>.Dictionary |
public Dictionary |
||
return | bool>.Dictionary |
public Dictionary |
||
return | bool>.Dictionary |
public Dictionary |
||
return | bool>.Dictionary |
public Dictionary |
||
return | bool>.Dictionary |
public Dictionary |
||
return | bool>.Dictionary |
public Dictionary |
||
return | bool>.Dictionary |
public DirectAgentMission FirstAgentMission | ||
return | DirectAgentMission |
public bool InvalidateCacheQuestorJustStartedFlag | ||
return | bool |
public DateTime LastAccelerationGateDetected | ||
return | DateTime |
public string LastBlacklistMissionDeclined | ||
return | string |
public string LastGreylistMissionDeclined | ||
return | string |
public DateTime LastPreferredDroneTargetDateTime | ||
return | DateTime |
public DateTime LastPreferredPrimaryWeaponTargetDateTime | ||
return | DateTime |
public EntityCache LastTargetDronesWereShooting | ||
return | EntityCache |
public EntityCache LastTargetPrimaryWeaponsWereShooting | ||
return | EntityCache |
public DateTime LastUpdateOfSessionRunningTime | ||
return | DateTime |
public HashSet |
||
return | HashSet |
public HashSet |
||
return | HashSet |
public HashSet |
||
return | HashSet |
public HashSet |
||
return | HashSet |
public DirectLocation MissionSolarSystem | ||
return | DirectLocation |
public DateTime NextBookmarkDeletionAttempt | ||
return | DateTime |
public DateTime NextSkillTrainerProcessState | ||
return | DateTime |
public long? PreferredPrimaryWeaponTargetID | ||
return | long? |
public int StopSessionAfterMissionNumber | ||
return | int |
public XDocument UnloadLootTheseItemsAreLootItems | ||
return | XDocument |
public IEnumerable |
||
return | IEnumerable |
public DirectLoyaltyPointStoreWindow _lpStore | ||
return | DirectLoyaltyPointStoreWindow |