Property | Type | Description | |
---|---|---|---|
bolts | Project_Starfighter.Ammo[] |
Method | Description | |
---|---|---|
Deactivate ( ) : void | ||
Draw ( |
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DrawBullets ( |
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Enemy2 ( Microsoft.Xna.Framework.Graphics.Texture2D texture, int X, int Y, int W, int H, int Frames ) : System | ||
FireBullet ( int iVerticalOffset, |
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Generate ( int enemyNumber ) : void | ||
GetDrawY ( ) : int | ||
InitializeBullets ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
RemoveBullet ( int iBullet ) : void | ||
Update ( |
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UpdateAmmo ( |
public Draw ( |
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sb | ||
iLocation | int | |
return | void |
public DrawBullets ( |
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spbatch | ||
return | void |
public Enemy2 ( Microsoft.Xna.Framework.Graphics.Texture2D texture, int X, int Y, int W, int H, int Frames ) : System | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
X | int | |
Y | int | |
W | int | |
H | int | |
Frames | int | |
return | System |
public FireBullet ( int iVerticalOffset, |
||
iVerticalOffset | int | |
laserSound | ||
return | void |
public InitializeBullets ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |
public Update ( |
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gametime | ||
return | void |
public UpdateAmmo ( |
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gameTime | ||
return | void |