C# Class ProjectStorms.Cam_DollyForward

This script makes the camera 'Dolly' forward or backwards in Local Space (translate forward or back). This is a quick fix to the 'Zoom behind ship issue'.
Inheritance: UnityEngine.MonoBehaviour
Mostra file Open project: patferguson/Storms-Project Class Usage Examples

Public Properties

Property Type Description
airshipStateManager StateManager
camLerpSpeed float
distanceOne float
distanceTwo float
myController AirshipControlBehaviour
mySuicideController AirshipSuicideBehaviour

Public Methods

Method Description
Awake ( ) : void
GetOriginalPosition ( ) : Vector3
ReturnToNormal ( ) : void
SetCollisionFollowDist ( Vector3 a_nearPos ) : void
SlideBack ( ) : void
SlideForward ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

GetOriginalPosition() public method

public GetOriginalPosition ( ) : Vector3
return UnityEngine.Vector3

ReturnToNormal() public method

public ReturnToNormal ( ) : void
return void

SetCollisionFollowDist() public method

public SetCollisionFollowDist ( Vector3 a_nearPos ) : void
a_nearPos UnityEngine.Vector3
return void

SlideBack() public method

public SlideBack ( ) : void
return void

SlideForward() public method

public SlideForward ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

airshipStateManager public_oe property

public StateManager,ProjectStorms airshipStateManager
return StateManager

camLerpSpeed public_oe property

public float camLerpSpeed
return float

distanceOne public_oe property

public float distanceOne
return float

distanceTwo public_oe property

public float distanceTwo
return float

myController public_oe property

public AirshipControlBehaviour,ProjectStorms myController
return AirshipControlBehaviour

mySuicideController public_oe property

public AirshipSuicideBehaviour,ProjectStorms mySuicideController
return AirshipSuicideBehaviour