C# Class ProjectStorms.Cam_DollyForward

This script makes the camera 'Dolly' forward or backwards in Local Space (translate forward or back). This is a quick fix to the 'Zoom behind ship issue'.
Inheritance: UnityEngine.MonoBehaviour
Show file Open project: patferguson/Storms-Project Class Usage Examples

Public Properties

Property Type Description
airshipStateManager StateManager
camLerpSpeed float
distanceOne float
distanceTwo float
myController AirshipControlBehaviour
mySuicideController AirshipSuicideBehaviour

Public Methods

Method Description
Awake ( ) : void
GetOriginalPosition ( ) : Vector3
ReturnToNormal ( ) : void
SetCollisionFollowDist ( Vector3 a_nearPos ) : void
SlideBack ( ) : void
SlideForward ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

GetOriginalPosition() public method

public GetOriginalPosition ( ) : Vector3
return UnityEngine.Vector3

ReturnToNormal() public method

public ReturnToNormal ( ) : void
return void

SetCollisionFollowDist() public method

public SetCollisionFollowDist ( Vector3 a_nearPos ) : void
a_nearPos UnityEngine.Vector3
return void

SlideBack() public method

public SlideBack ( ) : void
return void

SlideForward() public method

public SlideForward ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

airshipStateManager public property

public StateManager,ProjectStorms airshipStateManager
return StateManager

camLerpSpeed public property

public float camLerpSpeed
return float

distanceOne public property

public float distanceOne
return float

distanceTwo public property

public float distanceTwo
return float

myController public property

public AirshipControlBehaviour,ProjectStorms myController
return AirshipControlBehaviour

mySuicideController public property

public AirshipSuicideBehaviour,ProjectStorms mySuicideController
return AirshipSuicideBehaviour