Property | Type | Description | |
---|---|---|---|
PlayerFixture | |||
enterDoor | |||
enterPosition | Vector2 | ||
fBar | |||
fuel | int | ||
hasBoots | bool | ||
hasDiedRecently | bool | ||
hasENVSuit | bool | ||
hasGloves | bool | ||
hasJetpack | bool | ||
hasSpaceSuit | bool | ||
hasUsedJetPack | bool | ||
hpBar | |||
lives | int | ||
onWall | bool | ||
oxygen | int | ||
standingOn | |||
width | int |
Method | Description | |
---|---|---|
Draw ( ) : void | ||
Player ( Vector2 position, |
||
Reset ( ) : void | ||
Update ( ) : void |
public Player ( Vector2 position, |
||
position | Vector2 | |
world | ||
return | System |
public Fixture,Project290.Physics.Dynamics PlayerFixture | ||
return |
public Door,Project290.Games.Solitude.SolitudeObjects enterDoor | ||
return |
public FuelBar,Project290.Games.Solitude.SolitudeHUD fBar | ||
return |
public HealthBar,Project290.Games.Solitude.SolitudeHUD hpBar | ||
return |
public SolitudeObject,Project290.Games.Solitude.SolitudeObjects standingOn | ||
return |