Property | Type | Description | |
---|---|---|---|
AvailableMove | ].int[ | ||
FirstPlayer | bool | ||
OpponentPiece | int | ||
TurnBlack | bool | ||
data | ].int[ | ||
mode | int | ||
score | int[] |
Method | Description | |
---|---|---|
CheckWin ( ) : void | ||
Click_table ( int x, int y ) : void | ||
Form1 ( ) : System | ||
Form1_Load ( object sender, EventArgs e ) : void | ||
TurnAI ( ) : void | ||
UpdateScore ( ) : void |
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
|
Method | Description | |
---|---|---|
BtPass_Click ( object sender, EventArgs e ) : void | ||
BtReset_Click ( object sender, EventArgs e ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
|
|
PrintPiece ( ) : void | ||
checkBoxAvailableMove_CheckedChanged ( object sender, EventArgs e ) : void | ||
panel1_MouseClick ( object sender, MouseEventArgs e ) : void | ||
panel1_Paint ( object sender, PaintEventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public Form1_Load ( object sender, EventArgs e ) : void | ||
sender | object | |
e | EventArgs | |
return | void |