Property | Type | Description | |
---|---|---|---|
IsShadow | bool |
Method | Description | |
---|---|---|
GetLight ( int x, int y, int z ) : int | ||
MaybeGetLight ( int x, int y, int z ) : int? | ||
OnGetTerrainBlock ( int x, int y, int z ) : void | ||
OnLocalBuild ( int x, int y, int z ) : void | ||
OnMakeChunk ( int chunkx, int chunky, int chunkz ) : void | ||
OnSetBlock ( int x, int y, int z ) : void | ||
ResetShadows ( ) : void |
Method | Description | |
---|---|---|
IsShadow ( int x, int y, int z ) : bool |
public MaybeGetLight ( int x, int y, int z ) : int? | ||
x | int | |
y | int | |
z | int | |
return | int? |
public OnGetTerrainBlock ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |
public OnLocalBuild ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |
public OnMakeChunk ( int chunkx, int chunky, int chunkz ) : void | ||
chunkx | int | |
chunky | int | |
chunkz | int | |
return | void |
public OnSetBlock ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |