C# Class MGShaderEditor.Controls.SlideCtrl

Inheritance: System.Windows.Forms.UserControl
Mostra file Open project: procfxgen/MGShaderEditor Class Usage Examples

Public Methods

Method Description
IsUnlimited ( ) : bool
SetPos ( float _fPos, bool _bNotify = true ) : void
SetRange ( float _fMin, float _fMax, float _fStep ) : void
SlideCtrl ( ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

OnPaint ( PaintEventArgs e ) : void
ProcessKeyPreview ( Message &m ) : bool

Private Methods

Method Description
Evt_MouseDblClick ( object sender, MouseEventArgs e ) : void
Evt_MouseDown ( object sender, MouseEventArgs e ) : void
Evt_MouseMove ( object sender, MouseEventArgs e ) : void
Evt_MouseUp ( object sender, MouseEventArgs e ) : void
Evt_TimerTick ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

IsUnlimited() public method

public IsUnlimited ( ) : bool
return bool

OnPaint() protected method

protected OnPaint ( PaintEventArgs e ) : void
e PaintEventArgs
return void

ProcessKeyPreview() protected method

protected ProcessKeyPreview ( Message &m ) : bool
m System.Windows.Forms.Message
return bool

SetPos() public method

public SetPos ( float _fPos, bool _bNotify = true ) : void
_fPos float
_bNotify bool
return void

SetRange() public method

public SetRange ( float _fMin, float _fMax, float _fStep ) : void
_fMin float
_fMax float
_fStep float
return void

SlideCtrl() public method

public SlideCtrl ( ) : System
return System