Property | Type | Description | |
---|---|---|---|
AIName | string | ||
Waypoints | List |
||
botTimer | System.Timers.Timer | ||
color | string | ||
countdown | int | ||
currentPoint | int | ||
hunt | bool | ||
id | byte | ||
jumpTimer | System.Timers.Timer | ||
kill | bool | ||
level | |||
moveTimer | System.Timers.Timer | ||
movementSpeed | int | ||
name | string | ||
nodUp | bool | ||
playerbots | List |
||
pos | ushort[] | ||
rot | byte[] |
Method | Description | |
---|---|---|
Find ( string name ) : |
||
GlobalDie ( ) : void | ||
GlobalSpawn ( ) : void | ||
GlobalUpdate ( ) : void | ||
GlobalUpdatePosition ( ) : void | ||
PlayerBot ( string n, |
||
PlayerBot ( string n, |
||
SetPos ( ushort x, ushort y, ushort z, byte rotx, byte roty ) : void | ||
Update ( ) : void | ||
ValidName ( string name ) : bool | ||
removeBot ( ) : void |
Method | Description | |
---|---|---|
FreeId ( ) : byte | ||
HTNO ( short x ) : byte[] | ||
HTNO ( ushort x ) : byte[] | ||
NTHO ( byte x, int offset ) : ushort | ||
UpdatePosition ( ) : void |
public static Find ( string name ) : |
||
name | string | |
return |
public static GlobalUpdatePosition ( ) : void | ||
return | void |
public PlayerBot ( string n, |
||
n | string | |
l | ||
return | System |
public PlayerBot ( string n, |
||
n | string | |
l | ||
x | ushort | |
y | ushort | |
z | ushort | |
rotx | byte | |
roty | byte | |
return | System |
public SetPos ( ushort x, ushort y, ushort z, byte rotx, byte roty ) : void | ||
x | ushort | |
y | ushort | |
z | ushort | |
rotx | byte | |
roty | byte | |
return | void |
public static ValidName ( string name ) : bool | ||
name | string | |
return | bool |