C# Class LuxEngine.Input

Static class that handles Input. Provide abstraction for entry method (keyboard or gamepad), buffers, and key binding.
Mostra file Open project: Louis-Dureuil/maya-vs-the-world

Public Methods

Method Description
CancelInput ( ) : void

Immediatly cancel all input triggered during the current frame.

Initialize ( ) : void
Update ( GameTime GameTime ) : void
isActionDone ( System.Action action, bool immediate ) : bool

Method Details

CancelInput() public static method

Immediatly cancel all input triggered during the current frame.
public static CancelInput ( ) : void
return void

Initialize() public static method

public static Initialize ( ) : void
return void

Update() public static method

public static Update ( GameTime GameTime ) : void
GameTime Microsoft.Xna.Framework.GameTime
return void

isActionDone() public static method

public static isActionDone ( System.Action action, bool immediate ) : bool
action System.Action
immediate bool
return bool