Method | Description | |
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CancelInput ( ) : void |
Immediatly cancel all input triggered during the current frame.
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Initialize ( ) : void | ||
Update ( |
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isActionDone ( System.Action action, bool immediate ) : bool |
public static Update ( |
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GameTime | ||
return | void |
public static isActionDone ( System.Action action, bool immediate ) : bool | ||
action | System.Action | |
immediate | bool | |
return | bool |