C# Class LuxEngine.Input

Static class that handles Input. Provide abstraction for entry method (keyboard or gamepad), buffers, and key binding.
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Méthodes publiques

Méthode Description
CancelInput ( ) : void

Immediatly cancel all input triggered during the current frame.

Initialize ( ) : void
Update ( GameTime GameTime ) : void
isActionDone ( System.Action action, bool immediate ) : bool

Method Details

CancelInput() public static méthode

Immediatly cancel all input triggered during the current frame.
public static CancelInput ( ) : void
Résultat void

Initialize() public static méthode

public static Initialize ( ) : void
Résultat void

Update() public static méthode

public static Update ( GameTime GameTime ) : void
GameTime Microsoft.Xna.Framework.GameTime
Résultat void

isActionDone() public static méthode

public static isActionDone ( System.Action action, bool immediate ) : bool
action System.Action
immediate bool
Résultat bool