Property | Type | Description | |
---|---|---|---|
ChoseNodeToGo | void | ||
CreateArrow | void | ||
GetCloserDegrees | float | ||
GoToOtherNode | void | ||
MoveToNextNode | void | ||
OnTriggerEnter | void |
Method | Description | |
---|---|---|
GetPathPositions ( ) : UnityEngine.Vector3[] |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
GetReachedToPoint ( Path.Node, node ) : void | ||
Move ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
ChoseNodeToGo ( List |
||
CreateArrow ( ) : void | ||
GetCloserDegrees ( float currentDegrees ) : float | ||
GoToOtherNode ( ) : void | ||
MoveToNextNode ( Path.Node, leftNode, Path.Node, rightNode, |
||
OnTriggerEnter ( |
public GetPathPositions ( ) : UnityEngine.Vector3[] | ||
return | UnityEngine.Vector3[] |
protected GetReachedToPoint ( Path.Node, node ) : void | ||
node | Path.Node, | |
return | void |