C# Class GrandLarceny.EventDevelopment

Inheritance: GrandLarceny.States
Mostra file Open project: melburn/GLhf

Public Methods

Method Description
EventDevelopment ( DevelopmentState a_backState, LinkedList a_events ) : System
addCircle ( Button a_care ) : void
addCutscene ( Button a_care ) : void
addDoorEffect ( Button a_care ) : void
addEquip ( Button a_care ) : void
addRectangle ( Button a_care ) : void
draw ( GameTime a_gameTime, SpriteBatch a_spriteBatch ) : void
exitState ( Button a_care ) : void
load ( ) : void
newEvent ( Button a_button ) : void
newTrigger ( Button a_button ) : void
selectEvent ( Button a_button ) : void
selectSwitchTrigger ( Button a_button ) : void
update ( GameTime a_gameTime ) : void

Private Methods

Method Description
addChase ( Button a_button ) : void
addIsDead ( Button a_button ) : void
addSwitch ( Button a_care ) : void
buildEventList ( LinkedList a_eventList ) : void
deleteEvent ( Button a_button ) : void
deleteTriggerEffect ( Button a_button ) : void
deselectEvent ( ) : void
newEffect ( Button a_button ) : void
selectEffectTrigger ( Button a_button ) : void
selectObject ( Vector2 a_point, Type a_type ) : GrandLarceny.GameObject
toggleTextField ( string a_titleText ) : void
updateGUI ( GameTime a_gameTime ) : void
updateKeyboard ( ) : void
updateMouse ( ) : void

Method Details

EventDevelopment() public method

public EventDevelopment ( DevelopmentState a_backState, LinkedList a_events ) : System
a_backState DevelopmentState
a_events LinkedList
return System

addCircle() public method

public addCircle ( Button a_care ) : void
a_care Button
return void

addCutscene() public method

public addCutscene ( Button a_care ) : void
a_care Button
return void

addDoorEffect() public method

public addDoorEffect ( Button a_care ) : void
a_care Button
return void

addEquip() public method

public addEquip ( Button a_care ) : void
a_care Button
return void

addRectangle() public method

public addRectangle ( Button a_care ) : void
a_care Button
return void

draw() public method

public draw ( GameTime a_gameTime, SpriteBatch a_spriteBatch ) : void
a_gameTime Microsoft.Xna.Framework.GameTime
a_spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

exitState() public method

public exitState ( Button a_care ) : void
a_care Button
return void

load() public method

public load ( ) : void
return void

newEvent() public method

public newEvent ( Button a_button ) : void
a_button Button
return void

newTrigger() public method

public newTrigger ( Button a_button ) : void
a_button Button
return void

selectEvent() public method

public selectEvent ( Button a_button ) : void
a_button Button
return void

selectSwitchTrigger() public method

public selectSwitchTrigger ( Button a_button ) : void
a_button Button
return void

update() public method

public update ( GameTime a_gameTime ) : void
a_gameTime Microsoft.Xna.Framework.GameTime
return void