Method | Description | |
---|---|---|
EventDevelopment ( |
||
addCircle ( |
||
addCutscene ( |
||
addDoorEffect ( |
||
addEquip ( |
||
addRectangle ( |
||
draw ( |
||
exitState ( |
||
load ( ) : void | ||
newEvent ( |
||
newTrigger ( |
||
selectEvent ( |
||
selectSwitchTrigger ( |
||
update ( |
Method | Description | |
---|---|---|
addChase ( |
||
addIsDead ( |
||
addSwitch ( |
||
buildEventList ( LinkedList |
||
deleteEvent ( |
||
deleteTriggerEffect ( |
||
deselectEvent ( ) : void | ||
newEffect ( |
||
selectEffectTrigger ( |
||
selectObject ( Vector2 a_point, |
||
toggleTextField ( string a_titleText ) : void | ||
updateGUI ( |
||
updateKeyboard ( ) : void | ||
updateMouse ( ) : void |
public EventDevelopment ( |
||
a_backState | ||
a_events | LinkedList |
|
return | System |
public addDoorEffect ( |
||
a_care | ||
return | void |
public draw ( |
||
a_gameTime | ||
a_spriteBatch | ||
return | void |
public selectEvent ( |
||
a_button | ||
return | void |
public selectSwitchTrigger ( |
||
a_button | ||
return | void |
public update ( |
||
a_gameTime | ||
return | void |