C# Class GrandLarceny.DevelopmentState

Inheritance: GrandLarceny.States
Mostra file Open project: melburn/GLhf Class Usage Examples

Public Methods

Method Description
DevelopmentState ( string a_levelToLoad ) : System
addGuiObject ( GrandLarceny.GuiObject a_go ) : void
addObject ( GrandLarceny.GameObject a_object ) : void
addObject ( GrandLarceny.GameObject a_object, int a_layer ) : void
collidedWithGui ( Vector2 a_coordinate ) : bool
collidedWithObject ( Vector2 a_coordinate ) : bool
deleteObject ( GrandLarceny.GameObject a_gameObject ) : void
draw ( GameTime a_gameTime, SpriteBatch a_spriteBatch ) : void
getCurrentList ( ) : LinkedList
getObjectList ( ) : LinkedList[]
getPlayer ( ) : Player
guiButtonClick ( Button a_button ) : void
load ( ) : void
removeObject ( GrandLarceny.GameObject a_object ) : void
removeObject ( GrandLarceny.GameObject a_object, int a_layer ) : void
setEvents ( LinkedList t_events ) : void
setPlayer ( Player a_player ) : void
update ( GameTime a_gameTime ) : void
updateCamera ( ) : void

Private Methods

Method Description
clearSelectedObject ( ) : void
connectSpotLight ( GrandLarceny.SpotLight a_spotLight, GrandLarceny.LampSwitch a_lightSwitch ) : void
createAssetList ( string a_assetDirectory ) : void
selectAsset ( Button a_button ) : void
selectObject ( Vector2 a_point ) : GrandLarceny.GameObject
setBuildingState ( Button a_button, State a_state ) : void
setGuardCameraPoint ( GrandLarceny.GuardCamera a_guard, Vector2 a_position, bool a_right ) : void
setGuardPoint ( GrandLarceny.GuardEntity a_guard, Vector2 a_position, bool a_right ) : void
setLayer ( Button a_button ) : void
setLayer ( int a_layer ) : void
showGuardInfo ( GrandLarceny.GuardEntity a_guard ) : void
showLightSwitchInfo ( GrandLarceny.LampSwitch a_lightswitch ) : void
updateGUI ( GameTime a_gameTime ) : void
updateKeyboard ( ) : void
updateMouse ( ) : void

Method Details

DevelopmentState() public method

public DevelopmentState ( string a_levelToLoad ) : System
a_levelToLoad string
return System

addGuiObject() public method

public addGuiObject ( GrandLarceny.GuiObject a_go ) : void
a_go GrandLarceny.GuiObject
return void

addObject() public method

public addObject ( GrandLarceny.GameObject a_object ) : void
a_object GrandLarceny.GameObject
return void

addObject() public method

public addObject ( GrandLarceny.GameObject a_object, int a_layer ) : void
a_object GrandLarceny.GameObject
a_layer int
return void

collidedWithGui() public method

public collidedWithGui ( Vector2 a_coordinate ) : bool
a_coordinate Vector2
return bool

collidedWithObject() public method

public collidedWithObject ( Vector2 a_coordinate ) : bool
a_coordinate Vector2
return bool

deleteObject() public method

public deleteObject ( GrandLarceny.GameObject a_gameObject ) : void
a_gameObject GrandLarceny.GameObject
return void

draw() public method

public draw ( GameTime a_gameTime, SpriteBatch a_spriteBatch ) : void
a_gameTime Microsoft.Xna.Framework.GameTime
a_spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

getCurrentList() public method

public getCurrentList ( ) : LinkedList
return LinkedList

getObjectList() public method

public getObjectList ( ) : LinkedList[]
return LinkedList[]

getPlayer() public method

public getPlayer ( ) : Player
return Player

guiButtonClick() public method

public guiButtonClick ( Button a_button ) : void
a_button Button
return void

load() public method

public load ( ) : void
return void

removeObject() public method

public removeObject ( GrandLarceny.GameObject a_object ) : void
a_object GrandLarceny.GameObject
return void

removeObject() public method

public removeObject ( GrandLarceny.GameObject a_object, int a_layer ) : void
a_object GrandLarceny.GameObject
a_layer int
return void

setEvents() public method

public setEvents ( LinkedList t_events ) : void
t_events LinkedList
return void

setPlayer() public method

public setPlayer ( Player a_player ) : void
a_player Player
return void

update() public method

public update ( GameTime a_gameTime ) : void
a_gameTime Microsoft.Xna.Framework.GameTime
return void

updateCamera() public method

public updateCamera ( ) : void
return void