Méthode | Description | |
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DevelopmentState ( string a_levelToLoad ) : System | ||
addGuiObject ( GrandLarceny.GuiObject a_go ) : void | ||
addObject ( GrandLarceny.GameObject a_object ) : void | ||
addObject ( GrandLarceny.GameObject a_object, int a_layer ) : void | ||
collidedWithGui ( Vector2 a_coordinate ) : bool | ||
collidedWithObject ( Vector2 a_coordinate ) : bool | ||
deleteObject ( GrandLarceny.GameObject a_gameObject ) : void | ||
draw ( |
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getCurrentList ( ) : LinkedList |
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getObjectList ( ) : LinkedList |
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getPlayer ( ) : |
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guiButtonClick ( |
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load ( ) : void | ||
removeObject ( GrandLarceny.GameObject a_object ) : void | ||
removeObject ( GrandLarceny.GameObject a_object, int a_layer ) : void | ||
setEvents ( LinkedList |
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setPlayer ( |
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update ( |
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updateCamera ( ) : void |
Méthode | Description | |
---|---|---|
clearSelectedObject ( ) : void | ||
connectSpotLight ( GrandLarceny.SpotLight a_spotLight, GrandLarceny.LampSwitch a_lightSwitch ) : void | ||
createAssetList ( string a_assetDirectory ) : void | ||
selectAsset ( |
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selectObject ( Vector2 a_point ) : GrandLarceny.GameObject | ||
setBuildingState ( |
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setGuardCameraPoint ( GrandLarceny.GuardCamera a_guard, Vector2 a_position, bool a_right ) : void | ||
setGuardPoint ( GrandLarceny.GuardEntity a_guard, Vector2 a_position, bool a_right ) : void | ||
setLayer ( |
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setLayer ( int a_layer ) : void | ||
showGuardInfo ( GrandLarceny.GuardEntity a_guard ) : void | ||
showLightSwitchInfo ( GrandLarceny.LampSwitch a_lightswitch ) : void | ||
updateGUI ( |
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updateKeyboard ( ) : void | ||
updateMouse ( ) : void |
public DevelopmentState ( string a_levelToLoad ) : System | ||
a_levelToLoad | string | |
Résultat | System |
public addGuiObject ( GrandLarceny.GuiObject a_go ) : void | ||
a_go | GrandLarceny.GuiObject | |
Résultat | void |
public addObject ( GrandLarceny.GameObject a_object ) : void | ||
a_object | GrandLarceny.GameObject | |
Résultat | void |
public addObject ( GrandLarceny.GameObject a_object, int a_layer ) : void | ||
a_object | GrandLarceny.GameObject | |
a_layer | int | |
Résultat | void |
public collidedWithGui ( Vector2 a_coordinate ) : bool | ||
a_coordinate | Vector2 | |
Résultat | bool |
public collidedWithObject ( Vector2 a_coordinate ) : bool | ||
a_coordinate | Vector2 | |
Résultat | bool |
public deleteObject ( GrandLarceny.GameObject a_gameObject ) : void | ||
a_gameObject | GrandLarceny.GameObject | |
Résultat | void |
public draw ( |
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a_gameTime | ||
a_spriteBatch | ||
Résultat | void |
public guiButtonClick ( |
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a_button | ||
Résultat | void |
public removeObject ( GrandLarceny.GameObject a_object ) : void | ||
a_object | GrandLarceny.GameObject | |
Résultat | void |
public removeObject ( GrandLarceny.GameObject a_object, int a_layer ) : void | ||
a_object | GrandLarceny.GameObject | |
a_layer | int | |
Résultat | void |
public setEvents ( LinkedList |
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t_events | LinkedList |
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Résultat | void |
public setPlayer ( |
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a_player | ||
Résultat | void |
public update ( |
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a_gameTime | ||
Résultat | void |