Method | Description | |
---|---|---|
ChangeStateTo ( BehaviorState targetState ) : void | ||
Hit ( |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Die ( ) : void | ||
OnDestroy ( ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
DispatchEnemyDie ( ) : void | ||
OnReachDestination ( |
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OnSightTriggerVolumeEnter ( TriggerVolume volume, |
||
OnSightTriggerVolumeExit ( TriggerVolume volume, |
||
PushBackRoutine ( |
||
SeekNewPosition ( ) : void | ||
Update ( ) : void |
public ChangeStateTo ( BehaviorState targetState ) : void | ||
targetState | BehaviorState | |
return | void |
public Hit ( |
||
hitInformation | ||
return | void |