C# Class GameBase.Network.Internal.RoleData_Eudemon

Mostra file Open project: dream-young-soul/soul Class Usage Examples

Public Properties

Property Type Description
atk_max int
atk_min int
bDie bool
card int
defense int
defense_grow_rate float
exp int
id uint
init_atk_max int
init_atk_min int
init_defense int
init_life int
init_magicatk_max int
init_magicatk_min int
init_magicdef int
intimacy int
itemid uint
level short
life int
life_grow_rate float
life_max int
luck int
mListMagicInfo List
magicatk_grow_rate float
magicatk_grow_rate_max float
magicatk_max int
magicatk_min int
magicdef int
magicdef_grow_rate float
name String
phyatk_grow_rate float
phyatk_grow_rate_max float
quality int
recall_count int
typeid uint
wuxing int

Public Methods

Method Description
Create ( byte msg = null, PackIn _inpack = null ) : void
GetBuffer ( ) : byte[]
GetInitAtk ( ) : int
GetInitDefense ( ) : int
GetInitMagicAtk ( ) : int
GetTypeID ( ) : uint
RoleData_Eudemon ( ) : System

Method Details

Create() public method

public Create ( byte msg = null, PackIn _inpack = null ) : void
msg byte
_inpack PackIn
return void

GetBuffer() public method

public GetBuffer ( ) : byte[]
return byte[]

GetInitAtk() public method

public GetInitAtk ( ) : int
return int

GetInitDefense() public method

public GetInitDefense ( ) : int
return int

GetInitMagicAtk() public method

public GetInitMagicAtk ( ) : int
return int

GetTypeID() public method

public GetTypeID ( ) : uint
return uint

RoleData_Eudemon() public method

public RoleData_Eudemon ( ) : System
return System

Property Details

atk_max public_oe property

public int atk_max
return int

atk_min public_oe property

public int atk_min
return int

bDie public_oe property

public bool bDie
return bool

card public_oe property

public int card
return int

defense public_oe property

public int defense
return int

defense_grow_rate public_oe property

public float defense_grow_rate
return float

exp public_oe property

public int exp
return int

id public_oe property

public uint id
return uint

init_atk_max public_oe property

public int init_atk_max
return int

init_atk_min public_oe property

public int init_atk_min
return int

init_defense public_oe property

public int init_defense
return int

init_life public_oe property

public int init_life
return int

init_magicatk_max public_oe property

public int init_magicatk_max
return int

init_magicatk_min public_oe property

public int init_magicatk_min
return int

init_magicdef public_oe property

public int init_magicdef
return int

intimacy public_oe property

public int intimacy
return int

itemid public_oe property

public uint itemid
return uint

level public_oe property

public short level
return short

life public_oe property

public int life
return int

life_grow_rate public_oe property

public float life_grow_rate
return float

life_max public_oe property

public int life_max
return int

luck public_oe property

public int luck
return int

mListMagicInfo public_oe property

public List mListMagicInfo
return List

magicatk_grow_rate public_oe property

public float magicatk_grow_rate
return float

magicatk_grow_rate_max public_oe property

public float magicatk_grow_rate_max
return float

magicatk_max public_oe property

public int magicatk_max
return int

magicatk_min public_oe property

public int magicatk_min
return int

magicdef public_oe property

public int magicdef
return int

magicdef_grow_rate public_oe property

public float magicdef_grow_rate
return float

name public_oe property

public String name
return String

phyatk_grow_rate public_oe property

public float phyatk_grow_rate
return float

phyatk_grow_rate_max public_oe property

public float phyatk_grow_rate_max
return float

quality public_oe property

public int quality
return int

recall_count public_oe property

public int recall_count
return int

typeid public_oe property

public uint typeid
return uint

wuxing public_oe property

public int wuxing
return int