C# Class GameBase.Network.Internal.RoleData_Eudemon

Show file Open project: dream-young-soul/soul Class Usage Examples

Public Properties

Property Type Description
atk_max int
atk_min int
bDie bool
card int
defense int
defense_grow_rate float
exp int
id uint
init_atk_max int
init_atk_min int
init_defense int
init_life int
init_magicatk_max int
init_magicatk_min int
init_magicdef int
intimacy int
itemid uint
level short
life int
life_grow_rate float
life_max int
luck int
mListMagicInfo List
magicatk_grow_rate float
magicatk_grow_rate_max float
magicatk_max int
magicatk_min int
magicdef int
magicdef_grow_rate float
name String
phyatk_grow_rate float
phyatk_grow_rate_max float
quality int
recall_count int
typeid uint
wuxing int

Public Methods

Method Description
Create ( byte msg = null, PackIn _inpack = null ) : void
GetBuffer ( ) : byte[]
GetInitAtk ( ) : int
GetInitDefense ( ) : int
GetInitMagicAtk ( ) : int
GetTypeID ( ) : uint
RoleData_Eudemon ( ) : System

Method Details

Create() public method

public Create ( byte msg = null, PackIn _inpack = null ) : void
msg byte
_inpack PackIn
return void

GetBuffer() public method

public GetBuffer ( ) : byte[]
return byte[]

GetInitAtk() public method

public GetInitAtk ( ) : int
return int

GetInitDefense() public method

public GetInitDefense ( ) : int
return int

GetInitMagicAtk() public method

public GetInitMagicAtk ( ) : int
return int

GetTypeID() public method

public GetTypeID ( ) : uint
return uint

RoleData_Eudemon() public method

public RoleData_Eudemon ( ) : System
return System

Property Details

atk_max public property

public int atk_max
return int

atk_min public property

public int atk_min
return int

bDie public property

public bool bDie
return bool

card public property

public int card
return int

defense public property

public int defense
return int

defense_grow_rate public property

public float defense_grow_rate
return float

exp public property

public int exp
return int

id public property

public uint id
return uint

init_atk_max public property

public int init_atk_max
return int

init_atk_min public property

public int init_atk_min
return int

init_defense public property

public int init_defense
return int

init_life public property

public int init_life
return int

init_magicatk_max public property

public int init_magicatk_max
return int

init_magicatk_min public property

public int init_magicatk_min
return int

init_magicdef public property

public int init_magicdef
return int

intimacy public property

public int intimacy
return int

itemid public property

public uint itemid
return uint

level public property

public short level
return short

life public property

public int life
return int

life_grow_rate public property

public float life_grow_rate
return float

life_max public property

public int life_max
return int

luck public property

public int luck
return int

mListMagicInfo public property

public List mListMagicInfo
return List

magicatk_grow_rate public property

public float magicatk_grow_rate
return float

magicatk_grow_rate_max public property

public float magicatk_grow_rate_max
return float

magicatk_max public property

public int magicatk_max
return int

magicatk_min public property

public int magicatk_min
return int

magicdef public property

public int magicdef
return int

magicdef_grow_rate public property

public float magicdef_grow_rate
return float

name public property

public String name
return String

phyatk_grow_rate public property

public float phyatk_grow_rate
return float

phyatk_grow_rate_max public property

public float phyatk_grow_rate_max
return float

quality public property

public int quality
return int

recall_count public property

public int recall_count
return int

typeid public property

public uint typeid
return uint

wuxing public property

public int wuxing
return int