Method | Description | |
---|---|---|
Attack ( IWeapon weapon, ICreature attacker, ICreature target, World world ) : void | ||
PhysicalAttack ( int minimumDamage, int maximumDamage, int chanceOfHit ) : System |
public Attack ( IWeapon weapon, ICreature attacker, ICreature target, World world ) : void | ||
weapon | IWeapon | |
attacker | ICreature | |
target | ICreature | |
world | World | |
return | void |
public PhysicalAttack ( int minimumDamage, int maximumDamage, int chanceOfHit ) : System | ||
minimumDamage | int | |
maximumDamage | int | |
chanceOfHit | int | |
return | System |