C# Class D3Helper.A_Tools.T_ACD

Mostra file Open project: r3peat/D3Helper.Public

Public Methods

Method Description
IsTargetable ( ActorCommonData acd ) : bool
IsTreasureGoblin ( ActorCommonData Acd ) : bool
IsValidMonster ( ActorCommonData acd ) : bool
convert_ProgressPointsToPercentage ( double ProgressPoints ) : double
getBuffCount ( int SnoPowerID, int AttribId, ActorCommonData acd ) : int
get_Distance ( float actorX, float actorY ) : double
get_Distance ( float actorX, float actorY, float ToActorX, float ToActorY ) : double
get_HitpointsPercentage ( ActorCommonData monster ) : double
get_MonsterActivePowers ( ActorCommonData acd ) : List
get_MonstersInRange ( int radius, bool elite, bool boss, List &acdsinrange ) : int
get_MonstersInRangeOfSelectedMonster ( ActorCommonData selectedMonster, double Range, List &MonstersInRange ) : int
get_RiftProgress ( ActorCommonData monster ) : double
get_RiftProgress ( List monsters ) : double
hasAffix_ArcaneEnchanted ( ActorCommonData monster ) : bool
hasAffix_Avenger ( ActorCommonData monster ) : bool
hasAffix_Desecrator ( ActorCommonData monster ) : bool
hasAffix_Electrified ( ActorCommonData monster ) : bool
hasAffix_ExtraHealth ( ActorCommonData monster ) : bool
hasAffix_Fast ( ActorCommonData monster ) : bool
hasAffix_Firechains ( ActorCommonData monster ) : bool
hasAffix_Frozen ( ActorCommonData monster ) : bool
hasAffix_Healthlink ( ActorCommonData monster ) : bool
hasAffix_Illusionist ( ActorCommonData monster ) : bool
hasAffix_Jailer ( ActorCommonData monster ) : bool
hasAffix_Knockback ( ActorCommonData monster ) : bool
hasAffix_Molten ( ActorCommonData monster ) : bool
hasAffix_Mortar ( ActorCommonData monster ) : bool
hasAffix_Nightmarish ( ActorCommonData monster ) : bool
hasAffix_Plagued ( ActorCommonData monster ) : bool
hasAffix_ReflectsDamage ( ActorCommonData monster ) : bool
hasAffix_Shielding ( ActorCommonData monster ) : bool
hasAffix_Teleporter ( ActorCommonData monster ) : bool
hasAffix_Thunderstorm ( ActorCommonData monster ) : bool
hasAffix_Vortex ( ActorCommonData monster ) : bool
hasAffix_Waller ( ActorCommonData monster ) : bool
isBoss ( ActorCommonData monster ) : bool
isBuff ( List SnoPowerIDs, ActorCommonData acd ) : bool
isBuff ( int SnoPowerID, ActorCommonData acd ) : bool
isBuff ( int SnoPowerID, int AttribId, ActorCommonData acd ) : bool
isElite ( ActorCommonData monster ) : bool

Method Details

IsTargetable() public static method

public static IsTargetable ( ActorCommonData acd ) : bool
acd Enigma.D3.ActorCommonData
return bool

IsTreasureGoblin() public static method

public static IsTreasureGoblin ( ActorCommonData Acd ) : bool
Acd Enigma.D3.ActorCommonData
return bool

IsValidMonster() public static method

public static IsValidMonster ( ActorCommonData acd ) : bool
acd Enigma.D3.ActorCommonData
return bool

convert_ProgressPointsToPercentage() public static method

public static convert_ProgressPointsToPercentage ( double ProgressPoints ) : double
ProgressPoints double
return double

getBuffCount() public static method

public static getBuffCount ( int SnoPowerID, int AttribId, ActorCommonData acd ) : int
SnoPowerID int
AttribId int
acd Enigma.D3.ActorCommonData
return int

get_Distance() public static method

public static get_Distance ( float actorX, float actorY ) : double
actorX float
actorY float
return double

get_Distance() public static method

public static get_Distance ( float actorX, float actorY, float ToActorX, float ToActorY ) : double
actorX float
actorY float
ToActorX float
ToActorY float
return double

get_HitpointsPercentage() public static method

public static get_HitpointsPercentage ( ActorCommonData monster ) : double
monster Enigma.D3.ActorCommonData
return double

get_MonsterActivePowers() public static method

public static get_MonsterActivePowers ( ActorCommonData acd ) : List
acd Enigma.D3.ActorCommonData
return List

get_MonstersInRange() public static method

public static get_MonstersInRange ( int radius, bool elite, bool boss, List &acdsinrange ) : int
radius int
elite bool
boss bool
acdsinrange List
return int

get_MonstersInRangeOfSelectedMonster() public static method

public static get_MonstersInRangeOfSelectedMonster ( ActorCommonData selectedMonster, double Range, List &MonstersInRange ) : int
selectedMonster Enigma.D3.ActorCommonData
Range double
MonstersInRange List
return int

get_RiftProgress() public static method

public static get_RiftProgress ( ActorCommonData monster ) : double
monster Enigma.D3.ActorCommonData
return double

get_RiftProgress() public static method

public static get_RiftProgress ( List monsters ) : double
monsters List
return double

hasAffix_ArcaneEnchanted() public static method

public static hasAffix_ArcaneEnchanted ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Avenger() public static method

public static hasAffix_Avenger ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Desecrator() public static method

public static hasAffix_Desecrator ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Electrified() public static method

public static hasAffix_Electrified ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_ExtraHealth() public static method

public static hasAffix_ExtraHealth ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Fast() public static method

public static hasAffix_Fast ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Firechains() public static method

public static hasAffix_Firechains ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Frozen() public static method

public static hasAffix_Frozen ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Healthlink() public static method

public static hasAffix_Healthlink ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Illusionist() public static method

public static hasAffix_Illusionist ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Jailer() public static method

public static hasAffix_Jailer ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Knockback() public static method

public static hasAffix_Knockback ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Molten() public static method

public static hasAffix_Molten ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Mortar() public static method

public static hasAffix_Mortar ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Nightmarish() public static method

public static hasAffix_Nightmarish ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Plagued() public static method

public static hasAffix_Plagued ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_ReflectsDamage() public static method

public static hasAffix_ReflectsDamage ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Shielding() public static method

public static hasAffix_Shielding ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Teleporter() public static method

public static hasAffix_Teleporter ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Thunderstorm() public static method

public static hasAffix_Thunderstorm ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Vortex() public static method

public static hasAffix_Vortex ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

hasAffix_Waller() public static method

public static hasAffix_Waller ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

isBoss() public static method

public static isBoss ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool

isBuff() public static method

public static isBuff ( List SnoPowerIDs, ActorCommonData acd ) : bool
SnoPowerIDs List
acd Enigma.D3.ActorCommonData
return bool

isBuff() public static method

public static isBuff ( int SnoPowerID, ActorCommonData acd ) : bool
SnoPowerID int
acd Enigma.D3.ActorCommonData
return bool

isBuff() public static method

public static isBuff ( int SnoPowerID, int AttribId, ActorCommonData acd ) : bool
SnoPowerID int
AttribId int
acd Enigma.D3.ActorCommonData
return bool

isElite() public static method

public static isElite ( ActorCommonData monster ) : bool
monster Enigma.D3.ActorCommonData
return bool