Property | Type | Description | |
---|---|---|---|
MID | int | ||
ParallaxSpeeds | float[] | ||
crushRecovery | float | ||
earth | CycSprite | ||
superZodiac | |||
whiteZodiac |
Method | Description | |
---|---|---|
Initialize ( ) : void | ||
KillPlayer ( ) : void | ||
LoadContent ( ) : void | ||
MakeEnemy ( bool leftToRight, int difficulty ) : EnemyMaker | ||
ShipGame ( Game1 game ) : System | ||
Skim ( int enemyCount ) : void | ||
Update ( |
Method | Description | |
---|---|---|
AddEssBeats ( |
||
AddSpread ( |
||
AddStaticBlock ( |
||
AddStaticWall ( |
||
CalculateGrade ( ) : void | ||
CoalesceChallengeBeatEnemies ( bool left, int difficulty ) : ChallengeBeat[] | ||
DrawInnards ( |
||
MakeEssEnemy ( int y ) : EnemyMaker | ||
MakeJerkEnemy ( int y ) : EnemyMaker | ||
MakeLoopEnemy ( int y ) : EnemyMaker | ||
MakePongEnemy ( int y ) : EnemyMaker | ||
MakeStaticEnemy ( int y ) : EnemyMaker | ||
SetupChallenges ( ) : void | ||
SetupFilters ( ) : void |
protected AddEssBeats ( |
||
c | ||
y | int | |
length | int | |
beat | int | |
return | void |
protected AddSpread ( |
||
c | ||
number | int | |
interval | int | |
gap | int | |
beat | int | |
return | void |
protected AddStaticBlock ( |
||
c | ||
y | int | |
w | int | |
h | int | |
beat | int | |
return | void |
protected AddStaticWall ( |
||
c | ||
y | int | |
h | int | |
gap | int | |
beat | int | |
return | void |
protected CoalesceChallengeBeatEnemies ( bool left, int difficulty ) : ChallengeBeat[] | ||
left | bool | |
difficulty | int | |
return | ChallengeBeat[] |
protected DrawInnards ( |
||
gt | ||
return | void |
public MakeEnemy ( bool leftToRight, int difficulty ) : EnemyMaker | ||
leftToRight | bool | |
difficulty | int | |
return | EnemyMaker |
protected MakeEssEnemy ( int y ) : EnemyMaker | ||
y | int | |
return | EnemyMaker |
protected MakeJerkEnemy ( int y ) : EnemyMaker | ||
y | int | |
return | EnemyMaker |
protected MakeLoopEnemy ( int y ) : EnemyMaker | ||
y | int | |
return | EnemyMaker |
protected MakePongEnemy ( int y ) : EnemyMaker | ||
y | int | |
return | EnemyMaker |
protected MakeStaticEnemy ( int y ) : EnemyMaker | ||
y | int | |
return | EnemyMaker |
public Update ( |
||
gameTime | ||
return | void |
protected CycBackground,Cyclyc.Framework superZodiac | ||
return |