Property | Type | Description | |
---|---|---|---|
ff | ForceFeedbackManager |
Property | Type | Description | |
---|---|---|---|
backgrounds | List |
||
grade | float | ||
lastMeasure | int | ||
rgen |
Method | Description | |
---|---|---|
AddSprite ( CycSprite cs ) : void | ||
CycGame ( Game1 g ) : System | ||
DeliverEnemy ( bool leftSide, int difficulty ) : void | ||
Draw ( |
||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
MakeEnemy ( bool leftToRight, int difficulty ) : EnemyMaker | ||
TriggerChallenge ( int gradeLevel, |
||
Update ( |
Method | Description | |
---|---|---|
AddBackground ( string bgName, float bgSpeed ) : |
||
CalculateGrade ( ) : void | ||
ClearColor ( ) : Color | ||
CoalesceChallengeBeatEnemies ( bool left, int difficulty ) : ChallengeBeat[] | ||
CoalesceChallengeBeats ( |
||
ConsumeLeft ( int d ) : void | ||
ConsumeRight ( int d ) : void | ||
DrawInnards ( |
||
ProcessChallenges ( int gradeLevel, |
||
SetupChallenges ( ) : void | ||
SetupFilters ( ) : void | ||
TriggerOtherPlayerChallenge ( ) : void |
protected AddBackground ( string bgName, float bgSpeed ) : |
||
bgName | string | |
bgSpeed | float | |
return |
protected CoalesceChallengeBeatEnemies ( bool left, int difficulty ) : ChallengeBeat[] | ||
left | bool | |
difficulty | int | |
return | ChallengeBeat[] |
protected CoalesceChallengeBeats ( |
||
l | ||
r | ||
return | void |
public DeliverEnemy ( bool leftSide, int difficulty ) : void | ||
leftSide | bool | |
difficulty | int | |
return | void |
public Draw ( |
||
gameTime | ||
return | void |
protected DrawInnards ( |
||
gt | ||
return | void |
public MakeEnemy ( bool leftToRight, int difficulty ) : EnemyMaker | ||
leftToRight | bool | |
difficulty | int | |
return | EnemyMaker |
protected ProcessChallenges ( int gradeLevel, |
||
gradeLevel | int | |
gt | ||
return | void |
public TriggerChallenge ( int gradeLevel, |
||
gradeLevel | int | |
c | ||
return | void |
protected TriggerOtherPlayerChallenge ( ) : void | ||
return | void |
public Update ( |
||
gameTime | ||
return | void |