Method | Description | |
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Camera ( |
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Follow ( |
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GetParallaxTransform ( float ratioX, float ratioY ) : |
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GetTransform ( ) : |
public Camera ( |
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followedObject | ||
return | Ctrl_Space.Gameplay |
public Follow ( |
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followedObject | ||
return | void |
public GetParallaxTransform ( float ratioX, float ratioY ) : |
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ratioX | float | |
ratioY | float | |
return |