Method | Description | |
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Generate ( int width, int height ) : ].float[ |
Generate texture. Generates new texture of the specified size. |
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Reset ( ) : void |
Reset generator. Regenerates internal random numbers. |
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WoodTexture ( ) : Accord.Math |
Initializes a new instance of the WoodTexture class.
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WoodTexture ( double rings ) : Accord.Math |
Initializes a new instance of the WoodTexture class.
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public Generate ( int width, int height ) : ].float[ | ||
width | int | Texture's width. |
height | int | Texture's height. |
return | ].float[ |
public WoodTexture ( double rings ) : Accord.Math | ||
rings | double | Wood rings amount. |
return | Accord.Math |