C# Class Accord.Imaging.Textures.WoodTexture

Wood texture.

The texture generator creates textures with effect of rings on trunk's shear. The Rings property allows to specify the desired amount of wood rings.

The generator is based on the Perlin noise function.

Sample usage:

// create texture generator WoodTexture textureGenerator = new WoodTexture( ); // generate new texture float[,] texture = textureGenerator.Generate( 320, 240 ); // convert it to image to visualize Bitmap textureImage = TextureTools.ToBitmap( texture );

Result image:

Inheritance: ITextureGenerator
Afficher le fichier Open project: accord-net/framework

Méthodes publiques

Méthode Description
Generate ( int width, int height ) : ].float[

Generate texture.

Generates new texture of the specified size.

Reset ( ) : void

Reset generator.

Regenerates internal random numbers.

WoodTexture ( ) : Accord.Math

Initializes a new instance of the WoodTexture class.

WoodTexture ( double rings ) : Accord.Math

Initializes a new instance of the WoodTexture class.

Method Details

Generate() public méthode

Generate texture.
Generates new texture of the specified size.
public Generate ( int width, int height ) : ].float[
width int Texture's width.
height int Texture's height.
Résultat ].float[

Reset() public méthode

Reset generator.
Regenerates internal random numbers.
public Reset ( ) : void
Résultat void

WoodTexture() public méthode

Initializes a new instance of the WoodTexture class.
public WoodTexture ( ) : Accord.Math
Résultat Accord.Math

WoodTexture() public méthode

Initializes a new instance of the WoodTexture class.
public WoodTexture ( double rings ) : Accord.Math
rings double Wood rings amount.
Résultat Accord.Math