Property | Type | Description | |
---|---|---|---|
currentTeam | int | ||
defaultAPLossPerSecond | float | ||
defaultLimiterDiminishScale | float | ||
defaultLimiterMax | float | ||
defaultMoveAPCost | float | ||
limitMode | TurnLimitMode | ||
onlyDrainAPForXYDistance | bool | ||
pointsPerRound | int | ||
pointsRemaining | int | ||
teamCount | int |
Method | Description | |
---|---|---|
Activate ( Character, c, object ctx = null ) : void | ||
AddCharacter ( Character, c ) : void | ||
CharacterMoved ( Character, c, Vector3 from, Vector3 to, PathNode, endOfPath ) : void | ||
CharacterMovedIncremental ( Character, c, Vector3 from, Vector3 to, PathNode, endOfPath ) : void | ||
DecreaseAP ( float amt ) : void | ||
DidSpecialMoveCharacter ( CharacterSpecialMoveReport csmr ) : void | ||
EndRound ( ) : void | ||
FixedUpdate ( ) : void | ||
GetMaximumTraversalDistance ( Character, c = null ) : float | ||
SkillApplied ( SkillDef, s ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
WillSpecialMoveCharacter ( CharacterSpecialMoveReport csmr ) : void |
public Activate ( Character, c, object ctx = null ) : void | ||
c | Character, | |
ctx | object | |
return | void |
public CharacterMoved ( Character, c, Vector3 from, Vector3 to, PathNode, endOfPath ) : void | ||
c | Character, | |
from | Vector3 | |
to | Vector3 | |
endOfPath | PathNode, | |
return | void |
public CharacterMovedIncremental ( Character, c, Vector3 from, Vector3 to, PathNode, endOfPath ) : void | ||
c | Character, | |
from | Vector3 | |
to | Vector3 | |
endOfPath | PathNode, | |
return | void |
public DidSpecialMoveCharacter ( CharacterSpecialMoveReport csmr ) : void | ||
csmr | CharacterSpecialMoveReport | |
return | void |
public GetMaximumTraversalDistance ( Character, c = null ) : float | ||
c | Character, | |
return | float |
public WillSpecialMoveCharacter ( CharacterSpecialMoveReport csmr ) : void | ||
csmr | CharacterSpecialMoveReport | |
return | void |
public float defaultLimiterDiminishScale | ||
return | float |