C# Class SkillData, RPGQuest

Mostra file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
AUDIOCLIP string
AUDIO_PATH string
BONUS string
BONUSSETTINGS string
EFFECT string
ELEMENT string
LEVEL string
RACE string
SIZE string
SKILL string
SKILLCOMBO string
SKILLS string
STEALCHANCE string
TARGETCONSUME string
TARGETRAYCAST string
USERCONSUME string
skill Skill[],

Public Methods

Method Description
AddElement ( int index ) : void
AddRace ( ) : void
AddSize ( ) : void
AddSkill ( string n, string d, int count ) : void
AddStatusEffect ( int index ) : void
AddStatusValue ( int index ) : void
Copy ( int index ) : void
CreateFilterList ( bool showIDs ) : void
GetCopy ( int index ) : Skill,
GetIconPath ( ) : string
LoadData ( ) : void
RemoveArmor ( int index ) : void
RemoveData ( int index ) : void
RemoveDifficulty ( int index ) : void
RemoveElement ( int index ) : void
RemoveFormula ( int index ) : void
RemoveItem ( int index ) : void
RemoveRace ( int index ) : void
RemoveSize ( int index ) : void
RemoveSkillType ( int index ) : void
RemoveStatusEffect ( int index ) : void
RemoveStatusValue ( int index ) : void
RemoveWeapon ( int index ) : void
SaveData ( ) : void
SetStatusValueType ( int index, StatusValueType val ) : void
SkillData ( ) : System.Collections

Method Details

AddElement() public method

public AddElement ( int index ) : void
index int
return void

AddRace() public method

public AddRace ( ) : void
return void

AddSize() public method

public AddSize ( ) : void
return void

AddSkill() public method

public AddSkill ( string n, string d, int count ) : void
n string
d string
count int
return void

AddStatusEffect() public method

public AddStatusEffect ( int index ) : void
index int
return void

AddStatusValue() public method

public AddStatusValue ( int index ) : void
index int
return void

Copy() public method

public Copy ( int index ) : void
index int
return void

CreateFilterList() public method

public CreateFilterList ( bool showIDs ) : void
showIDs bool
return void

GetCopy() public method

public GetCopy ( int index ) : Skill,
index int
return Skill,

GetIconPath() public method

public GetIconPath ( ) : string
return string

LoadData() public method

public LoadData ( ) : void
return void

RemoveArmor() public method

public RemoveArmor ( int index ) : void
index int
return void

RemoveData() public method

public RemoveData ( int index ) : void
index int
return void

RemoveDifficulty() public method

public RemoveDifficulty ( int index ) : void
index int
return void

RemoveElement() public method

public RemoveElement ( int index ) : void
index int
return void

RemoveFormula() public method

public RemoveFormula ( int index ) : void
index int
return void

RemoveItem() public method

public RemoveItem ( int index ) : void
index int
return void

RemoveRace() public method

public RemoveRace ( int index ) : void
index int
return void

RemoveSize() public method

public RemoveSize ( int index ) : void
index int
return void

RemoveSkillType() public method

public RemoveSkillType ( int index ) : void
index int
return void

RemoveStatusEffect() public method

public RemoveStatusEffect ( int index ) : void
index int
return void

RemoveStatusValue() public method

public RemoveStatusValue ( int index ) : void
index int
return void

RemoveWeapon() public method

public RemoveWeapon ( int index ) : void
index int
return void

SaveData() public method

public SaveData ( ) : void
return void

SetStatusValueType() public method

public SetStatusValueType ( int index, StatusValueType val ) : void
index int
val StatusValueType
return void

SkillData() public method

public SkillData ( ) : System.Collections
return System.Collections

Property Details

AUDIOCLIP public_oe static_oe property

public static string AUDIOCLIP
return string

AUDIO_PATH public_oe static_oe property

public static string AUDIO_PATH
return string

BONUS public_oe static_oe property

public static string BONUS
return string

BONUSSETTINGS public_oe static_oe property

public static string BONUSSETTINGS
return string

EFFECT public_oe static_oe property

public static string EFFECT
return string

ELEMENT public_oe static_oe property

public static string ELEMENT
return string

LEVEL public_oe static_oe property

public static string LEVEL
return string

RACE public_oe static_oe property

public static string RACE
return string

SIZE public_oe static_oe property

public static string SIZE
return string

SKILL public_oe static_oe property

public static string SKILL
return string

SKILLCOMBO public_oe static_oe property

public static string SKILLCOMBO
return string

SKILLS public_oe static_oe property

public static string SKILLS
return string

STEALCHANCE public_oe static_oe property

public static string STEALCHANCE
return string

TARGETCONSUME public_oe static_oe property

public static string TARGETCONSUME
return string

TARGETRAYCAST public_oe static_oe property

public static string TARGETRAYCAST
return string

USERCONSUME public_oe static_oe property

public static string USERCONSUME
return string

skill public_oe property

public Skill[], skill
return Skill[],