Property | Type | Description | |
---|---|---|---|
_direction | float | ||
_help | string | ||
_hits | int | ||
_locked | bool | ||
_name | string | ||
_region | int |
Method | Description | |
---|---|---|
Check ( Creature, creature, Prop, prop ) : bool | ||
IsBreaker ( Creature, creature ) : bool | ||
Load ( ) : void | ||
OnBreak ( Creature, creature ) : void | ||
OnHit ( Creature, creature, Prop, pr ) : void | ||
SetHelp ( string help ) : void | ||
SetLocation ( int region, int x, int y, float direction ) : void | ||
SetLock ( bool locked ) : void | ||
SetName ( string name, string ident ) : void | ||
Setup ( ) : void |
Method | Description | |
---|---|---|
SetBreaker ( Prop, prop, long entityId, string characterName ) : void |
public abstract Check ( Creature, creature, Prop, prop ) : bool | ||
creature | Creature, | |
prop | Prop, | |
return | bool |
public IsBreaker ( Creature, creature ) : bool | ||
creature | Creature, | |
return | bool |
public OnHit ( Creature, creature, Prop, pr ) : void | ||
creature | Creature, | |
pr | Prop, | |
return | void |
public SetLocation ( int region, int x, int y, float direction ) : void | ||
region | int | |
x | int | |
y | int | |
direction | float | |
return | void |
public SetName ( string name, string ident ) : void | ||
name | string | |
ident | string | |
return | void |