C# Class NFBinarySendLogic, NoahGameFrame

Mostra file Open project: ketoo/NoahGameFrame Class Usage Examples

Public Methods

Method Description
LoginPB ( string strAccount, string strPassword, string strSessionKey ) : void
NFBinarySendLogic ( NFNet, clientnet ) : System
NFToPB ( NFrame xID ) : Ident
NFToPB ( NFVector2 value ) : Vector2
NFToPB ( NFVector3 value ) : Vector3
RequireAcceptTask ( NFrame objectID, string strTaskID ) : void
RequireAddRow ( NFrame self, string strRecordName, int nRow ) : void
RequireChat ( NFrame objectID, NFrame targetID, int nType, string strData ) : void
RequireCompeleteTask ( NFrame objectID, string strTaskID ) : void
RequireConnectWorld ( int nWorldID ) : void
RequireCreateRole ( string strAccount, string strRoleName, int byCareer, int bySex, int nGameID ) : void
RequireDelRole ( NFrame objectID, string strAccount, string strRoleName, int nGameID ) : void
RequireEnterGameServer ( NFrame objectID, string strAccount, string strRoleName, int nServerID ) : void
RequireHeartBeat ( NFrame objectID ) : void
RequireMove ( NFrame objectID, float fX, float fZ ) : void
RequireMoveImmune ( NFrame objectID, float fX, float fZ ) : void
RequirePickUpItem ( NFrame objectID, NFrame nItemID ) : void
RequirePropertyFloat ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
RequirePropertyInt ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
RequirePropertyObject ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
RequirePropertyString ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
RequirePropertyVector2 ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
RequirePropertyVector3 ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
RequireRecordFloat ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
RequireRecordInt ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
RequireRecordObject ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
RequireRecordString ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
RequireRecordVector2 ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
RequireRecordVector3 ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
RequireRemoveRow ( NFrame self, string strRecordName, int nRow ) : void
RequireRoleList ( string strAccount, int nGameID ) : void
RequireSelectServer ( int nServerID ) : void
RequireServerList ( ) : void
RequireSwapRow ( NFrame self, string strRecordName, int nOriginRow, int nTargetRow ) : void
RequireSwapScene ( NFrame objectID, int nTransferType, int nSceneID, int nLineIndex ) : void
RequireUseSkill ( NFrame objectID, string strKillID, NFrame nTargetID, float fNowX, float fNowZ, float fTarX, float fTarZ ) : void
RequireVerifyWorldKey ( string strAccount, string strKey ) : void
RequireWorldList ( ) : void
SendMsg ( NFrame xID, NFMsg unMsgID, MemoryStream stream ) : void

Method Details

LoginPB() public method

public LoginPB ( string strAccount, string strPassword, string strSessionKey ) : void
strAccount string
strPassword string
strSessionKey string
return void

NFBinarySendLogic() public method

public NFBinarySendLogic ( NFNet, clientnet ) : System
clientnet NFNet,
return System

NFToPB() static public method

static public NFToPB ( NFrame xID ) : Ident
xID NFrame
return NFMsg.Ident

NFToPB() static public method

static public NFToPB ( NFVector2 value ) : Vector2
value NFrame.NFVector2
return NFMsg.Vector2

NFToPB() static public method

static public NFToPB ( NFVector3 value ) : Vector3
value NFrame.NFVector3
return NFMsg.Vector3

RequireAcceptTask() public method

public RequireAcceptTask ( NFrame objectID, string strTaskID ) : void
objectID NFrame
strTaskID string
return void

RequireAddRow() public method

public RequireAddRow ( NFrame self, string strRecordName, int nRow ) : void
self NFrame
strRecordName string
nRow int
return void

RequireChat() public method

public RequireChat ( NFrame objectID, NFrame targetID, int nType, string strData ) : void
objectID NFrame
targetID NFrame
nType int
strData string
return void

RequireCompeleteTask() public method

public RequireCompeleteTask ( NFrame objectID, string strTaskID ) : void
objectID NFrame
strTaskID string
return void

RequireConnectWorld() public method

public RequireConnectWorld ( int nWorldID ) : void
nWorldID int
return void

RequireCreateRole() public method

public RequireCreateRole ( string strAccount, string strRoleName, int byCareer, int bySex, int nGameID ) : void
strAccount string
strRoleName string
byCareer int
bySex int
nGameID int
return void

RequireDelRole() public method

public RequireDelRole ( NFrame objectID, string strAccount, string strRoleName, int nGameID ) : void
objectID NFrame
strAccount string
strRoleName string
nGameID int
return void

RequireEnterGameServer() public method

public RequireEnterGameServer ( NFrame objectID, string strAccount, string strRoleName, int nServerID ) : void
objectID NFrame
strAccount string
strRoleName string
nServerID int
return void

RequireHeartBeat() public method

public RequireHeartBeat ( NFrame objectID ) : void
objectID NFrame
return void

RequireMove() public method

public RequireMove ( NFrame objectID, float fX, float fZ ) : void
objectID NFrame
fX float
fZ float
return void

RequireMoveImmune() public method

public RequireMoveImmune ( NFrame objectID, float fX, float fZ ) : void
objectID NFrame
fX float
fZ float
return void

RequirePickUpItem() public method

public RequirePickUpItem ( NFrame objectID, NFrame nItemID ) : void
objectID NFrame
nItemID NFrame
return void

RequirePropertyFloat() public method

public RequirePropertyFloat ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
objectID NFrame
strPropertyName string
newVar NFrame.NFIDataList
return void

RequirePropertyInt() public method

public RequirePropertyInt ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
objectID NFrame
strPropertyName string
newVar NFrame.NFIDataList
return void

RequirePropertyObject() public method

public RequirePropertyObject ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
objectID NFrame
strPropertyName string
newVar NFrame.NFIDataList
return void

RequirePropertyString() public method

public RequirePropertyString ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
objectID NFrame
strPropertyName string
newVar NFrame.NFIDataList
return void

RequirePropertyVector2() public method

public RequirePropertyVector2 ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
objectID NFrame
strPropertyName string
newVar NFrame.NFIDataList
return void

RequirePropertyVector3() public method

public RequirePropertyVector3 ( NFrame objectID, string strPropertyName, NFIDataList newVar ) : void
objectID NFrame
strPropertyName string
newVar NFrame.NFIDataList
return void

RequireRecordFloat() public method

public RequireRecordFloat ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
self NFrame
strRecordName string
nRow int
nCol int
newVar NFrame.NFIDataList
return void

RequireRecordInt() public method

public RequireRecordInt ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
self NFrame
strRecordName string
nRow int
nCol int
newVar NFrame.NFIDataList
return void

RequireRecordObject() public method

public RequireRecordObject ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
self NFrame
strRecordName string
nRow int
nCol int
newVar NFrame.NFIDataList
return void

RequireRecordString() public method

public RequireRecordString ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
self NFrame
strRecordName string
nRow int
nCol int
newVar NFrame.NFIDataList
return void

RequireRecordVector2() public method

public RequireRecordVector2 ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
self NFrame
strRecordName string
nRow int
nCol int
newVar NFrame.NFIDataList
return void

RequireRecordVector3() public method

public RequireRecordVector3 ( NFrame self, string strRecordName, int nRow, int nCol, NFIDataList newVar ) : void
self NFrame
strRecordName string
nRow int
nCol int
newVar NFrame.NFIDataList
return void

RequireRemoveRow() public method

public RequireRemoveRow ( NFrame self, string strRecordName, int nRow ) : void
self NFrame
strRecordName string
nRow int
return void

RequireRoleList() public method

public RequireRoleList ( string strAccount, int nGameID ) : void
strAccount string
nGameID int
return void

RequireSelectServer() public method

public RequireSelectServer ( int nServerID ) : void
nServerID int
return void

RequireServerList() public method

public RequireServerList ( ) : void
return void

RequireSwapRow() public method

public RequireSwapRow ( NFrame self, string strRecordName, int nOriginRow, int nTargetRow ) : void
self NFrame
strRecordName string
nOriginRow int
nTargetRow int
return void

RequireSwapScene() public method

public RequireSwapScene ( NFrame objectID, int nTransferType, int nSceneID, int nLineIndex ) : void
objectID NFrame
nTransferType int
nSceneID int
nLineIndex int
return void

RequireUseSkill() public method

public RequireUseSkill ( NFrame objectID, string strKillID, NFrame nTargetID, float fNowX, float fNowZ, float fTarX, float fTarZ ) : void
objectID NFrame
strKillID string
nTargetID NFrame
fNowX float
fNowZ float
fTarX float
fTarZ float
return void

RequireVerifyWorldKey() public method

public RequireVerifyWorldKey ( string strAccount, string strKey ) : void
strAccount string
strKey string
return void

RequireWorldList() public method

public RequireWorldList ( ) : void
return void

SendMsg() public method

public SendMsg ( NFrame xID, NFMsg unMsgID, MemoryStream stream ) : void
xID NFrame
unMsgID NFMsg
stream MemoryStream
return void